Acting 0
Action Points 0
Area Majority / Influence 1
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 0
Card Play Conflict Resolution 1
Chaining 0
Closed Drafting 2
Communication Limits 6
Contracts 2
Cooperative Game 9
Deck, Bag and Pool Building 2
Deck Construction 0
Deduction 3
Delayed Purchase 0
Dice Rolling 16
End Game Bonuses 0
Events 0
Flicking 0
Grid Movement 1
Hand Management 36
Hidden Roles 3
Hidden Victory Points 0
Hot Potato 8
Interrupts 0
Kill Steal 1
Layering 0
Line Drawing 0
Lose a Turn 1
Map Addition 0
Map Deformation 0
Map Reduction 1
Matching 2
Market 0
Melding and Splaying 1
Memory 8
Modular Board 2
Move Through Deck 2
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 0
Open Drafting 22
Ordering 0
Paper-and-Pencil 1
Pattern Building 3
Pattern Recognition 14
Player Elimination 15
Player Judge 0
Push Your Luck 7
Race 1
Real-Time 3
Re-rolling and Locking 1
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 4
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 3
Set Collection 21
Single Loser Game 1
Simultaneous Action Selection 7
Solo/Solitaire Game 2
Speed Matching 11
Stat Check Resolution 0
Storytelling 13
Sudden Death Ending 0
Tags 0
Take That 18
Targeted Clues 5
Team-Based Game 9
Tile Placement 2
Trading 1
Traitor Game 0
Trick-taking 4
Tug of War 1
Turn Order: Progressive 0
Variable Phase Order 1
Variable Player Powers 18
Variable Set-up 4
Voting 10