Acting 0
Action Points 2
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 0
Automatic Resource Growth 0
Betting and Bluffing 1
Card Play Conflict Resolution 0
Chaining 0
Closed Drafting 1
Communication Limits 3
Contracts 0
Cooperative Game 10
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 2
Delayed Purchase 0
Dice Rolling 15
End Game Bonuses 0
Events 0
Flicking 1
Grid Movement 0
Hand Management 44
Hidden Roles 8
Hidden Victory Points 0
Hot Potato 16
Interrupts 2
Kill Steal 2
Layering 0
Line Drawing 2
Lose a Turn 0
Map Addition 1
Map Deformation 0
Map Reduction 0
Matching 2
Market 0
Melding and Splaying 0
Memory 12
Modular Board 0
Move Through Deck 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 1
Network and Route Building 1
Open Drafting 9
Ordering 3
Paper-and-Pencil 2
Pattern Building 8
Pattern Recognition 22
Player Elimination 20
Player Judge 1
Push Your Luck 10
Race 5
Real-Time 8
Re-rolling and Locking 1
Role Playing 3
Roles with Asymmetric Information 1
Roll/Spin and Move 4
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 1
Set Collection 22
Single Loser Game 2
Simultaneous Action Selection 12
Solo/Solitaire Game 1
Speed Matching 16
Stat Check Resolution 0
Storytelling 20
Sudden Death Ending 1
Tags 0
Take That 31
Targeted Clues 5
Team-Based Game 13
Tile Placement 0
Trading 0
Traitor Game 2
Trick-taking 0
Tug of War 0
Turn Order: Progressive 2
Variable Phase Order 0
Variable Player Powers 20
Variable Set-up 1
Voting 15