Acting 2
Action/Event 2
Action Points 4
Area Majority / Influence 1
Area Movement 1
Auction/Bidding 1
Automatic Resource Growth 1
Betting and Bluffing 1
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 5
Communication Limits 6
Contracts 5
Cooperative Game 33
Deck, Bag and Pool Building 4
Deck Construction 2
Deduction 6
Delayed Purchase 1
Dice Rolling 11
End Game Bonuses 2
Events 3
Flicking 1
Grid Movement 1
Hand Management 51
Hidden Roles 5
Hidden Victory Points 2
Hot Potato 20
Interrupts 2
Kill Steal 1
Layering 1
Line Drawing 2
Lose a Turn 1
Map Addition 1
Map Deformation 1
Map Reduction 1
Matching 2
Market 2
Melding and Splaying 0
Memory 21
Modular Board 3
Move Through Deck 4
Multi-Use Cards 1
Narrative Choice/Paragraph 4
Negotiation 2
Network and Route Building 1
Open Drafting 22
Ordering 3
Paper-and-Pencil 2
Pattern Building 9
Pattern Recognition 27
Player Elimination 17
Push Your Luck 18
Race 7
Real-Time 10
Re-rolling and Locking 2
Role Playing 3
Roles with Asymmetric Information 1
Roll/Spin and Move 5
Scenario/Mission/Campaign Game 6
Score-and-Reset Game 5
Set Collection 40
Single Loser Game 2
Simultaneous Action Selection 6
Solo/Solitaire Game 9
Speed Matching 21
Stat Check Resolution 1
Storytelling 24
Sudden Death Ending 1
Tags 1
Take That 30
Targeted Clues 3
Team-Based Game 8
Tile Placement 1
Trading 1
Traitor Game 2
Trick-taking 4
Tug of War 1
Turn Order: Progressive 2
Variable Phase Order 1
Variable Player Powers 14
Variable Set-up 3
Voting 6