Acting 2
Action Points 4
Area Majority / Influence 1
Area Movement 1
Auction/Bidding 1
Automatic Resource Growth 1
Betting and Bluffing 1
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 5
Communication Limits 6
Contracts 4
Cooperative Game 30
Deck, Bag and Pool Building 5
Deck Construction 2
Deduction 5
Delayed Purchase 1
Dice Rolling 10
End Game Bonuses 2
Events 2
Flicking 1
Grid Movement 1
Hand Management 49
Hidden Roles 5
Hidden Victory Points 2
Hot Potato 18
Interrupts 2
Kill Steal 1
Layering 1
Line Drawing 2
Lose a Turn 1
Map Addition 1
Map Deformation 1
Map Reduction 1
Matching 2
Market 1
Melding and Splaying 0
Memory 20
Modular Board 3
Move Through Deck 3
Multi-Use Cards 1
Narrative Choice/Paragraph 4
Negotiation 2
Network and Route Building 1
Open Drafting 22
Ordering 3
Paper-and-Pencil 2
Pattern Building 10
Pattern Recognition 25
Player Elimination 17
Player Judge 1
Push Your Luck 17
Race 7
Real-Time 11
Re-rolling and Locking 2
Role Playing 4
Roles with Asymmetric Information 1
Roll/Spin and Move 5
Scenario/Mission/Campaign Game 4
Score-and-Reset Game 4
Set Collection 38
Single Loser Game 3
Simultaneous Action Selection 6
Solo/Solitaire Game 7
Speed Matching 19
Stat Check Resolution 1
Storytelling 21
Sudden Death Ending 1
Tags 1
Take That 30
Targeted Clues 3
Team-Based Game 7
Tile Placement 2
Trading 1
Traitor Game 2
Trick-taking 4
Tug of War 2
Turn Order: Progressive 2
Variable Phase Order 1
Variable Player Powers 14
Variable Set-up 4
Voting 7