Acting 2
Action Points 4
Area Majority / Influence 1
Area Movement 1
Auction/Bidding 1
Automatic Resource Growth 1
Betting and Bluffing 1
Card Play Conflict Resolution 1
Chaining 1
Closed Drafting 5
Communication Limits 8
Contracts 4
Cooperative Game 34
Deck, Bag and Pool Building 6
Deck Construction 2
Deduction 6
Delayed Purchase 1
Dice Rolling 20
End Game Bonuses 2
Events 2
Flicking 1
Grid Movement 1
Hand Management 82
Hidden Roles 8
Hidden Victory Points 2
Hot Potato 20
Interrupts 2
Kill Steal 2
Layering 1
Line Drawing 2
Lose a Turn 1
Map Addition 1
Map Deformation 1
Map Reduction 1
Matching 2
Market 1
Melding and Splaying 1
Memory 21
Modular Board 3
Move Through Deck 3
Multi-Use Cards 1
Narrative Choice/Paragraph 4
Negotiation 2
Network and Route Building 1
Open Drafting 33
Ordering 3
Paper-and-Pencil 2
Pattern Building 10
Pattern Recognition 25
Player Elimination 30
Push Your Luck 21
Race 6
Real-Time 10
Re-rolling and Locking 2
Role Playing 3
Roles with Asymmetric Information 1
Roll/Spin and Move 6
Scenario/Mission/Campaign Game 4
Score-and-Reset Game 4
Set Collection 51
Single Loser Game 2
Simultaneous Action Selection 13
Solo/Solitaire Game 10
Speed Matching 20
Stat Check Resolution 1
Storytelling 29
Sudden Death Ending 1
Tags 1
Take That 47
Targeted Clues 5
Team-Based Game 16
Tile Placement 2
Trading 1
Traitor Game 2
Trick-taking 4
Tug of War 3
Turn Order: Progressive 2
Variable Phase Order 1
Variable Player Powers 30
Variable Set-up 5
Voting 14