Acting 2
Action Points 4
Area Majority / Influence 1
Area Movement 1
Auction/Bidding 1
Automatic Resource Growth 1
Betting and Bluffing 1
Card Play Conflict Resolution 1
Closed Drafting 5
Communication Limits 8
Contracts 4
Cooperative Game 31
Deck, Bag and Pool Building 5
Deck Construction 2
Deduction 5
Delayed Purchase 1
Dice Rolling 19
End Game Bonuses 1
Events 2
Flicking 1
Grid Movement 1
Hand Management 75
Hidden Roles 6
Hidden Victory Points 2
Hot Potato 16
Interrupts 2
Line Drawing 1
Lose a Turn 1
Map Addition 1
Map Deformation 1
Map Reduction 1
Matching 2
Market 1
Melding and Splaying 1
Memory 20
Modular Board 3
Move Through Deck 3
Narrative Choice/Paragraph 4
Negotiation 2
Network and Route Building 1
Open Drafting 31
Ordering 2
Paper-and-Pencil 1
Pattern Building 8
Pattern Recognition 24
Player Elimination 26
Player Judge 1
Push Your Luck 19
Race 6
Random Production 1
Real-Time 9
Re-rolling and Locking 2
Role Playing 4
Roles with Asymmetric Information 1
Roll/Spin and Move 4
Scenario/Mission/Campaign Game 4
Score-and-Reset Game 4
Set Collection 46
Single Loser Game 3
Simultaneous Action Selection 13
Solo/Solitaire Game 8
Speed Matching 18
Stat Check Resolution 1
Storytelling 27
Sudden Death Ending 1
Take That 43
Targeted Clues 5
Team-Based Game 14
Tile Placement 1
Trading 2
Traitor Game 2
Trick-taking 3
Tug of War 2
Turn Order: Progressive 2
Variable Phase Order 1
Variable Player Powers 28
Variable Set-up 4
Voting 15