Acting 6
Action Drafting 4
Action/Event 1
Action Points 26
Auction: Dexterity 1
Action Retrieval 5
Action Timer 1
Action Queue 8
Advantage Token 2
Alliances 2
Area Majority / Influence 28
Area Movement 20
Auction/Bidding 7
Auction: Dutch 1
Auction: Sealed Bid 2
Automatic Resource Growth 2
Betting and Bluffing 10
Bias 1
Bingo 2
Campaign / Battle Card Driven 9
Card Play Conflict Resolution 11
Catch the Leader 3
Chaining 4
Chit-Pull System 1
Closed Drafting 12
Comman Cards 3
Communication Limits 22
Connections 10
Contracts 15
Cooperative Game 106
Deck, Bag and Pool Building 27
Deck Construction 5
Deduction 21
Delayed Purchase 3
Dice Rolling 88
Die Icon Resolution 7
Different Worker Types 6
Drawing 1
Elapsed Real Time Ending 5
Enclosure 3
End Game Bonuses 34
Events 25
Finale Ending 3
Flicking 2
Follow 2
Force Commitment 1
Grid Coverage 4
Grid Movement 22
Hand Management 169
Hexagon Grid 18
Hidden Movement 2
Hidden Roles 9
Hidden Victory Points 5
Highest-Lowest Scoring 1
Hot Potato 16
I Cut 6
Income 12
Increase Value of Unchosen Resources 13
Interrupts 5
Kill Steal 2
Layering 8
Legacy Game 3
Line Drawing 7
Line of Sight 1
Loans 3
Lose a Turn 1
Map Addition 9
Map Deformation 2
Map Reduction 4
Matching 3
Market 7
Melding and Splaying 3
Memory 41
Modular Board 47
Move Through Deck 4
Movement Points 2
Moving Multiple Units 1
Multiple Maps 5
Multi-Use Cards 5
Narrative Choice/Paragraph 15
Negotiation 4
Network and Route Building 19
Once-Per-Game Abilities 7
Open Drafting 110
Ordering 2
Ownership 1
Paper-and-Pencil 15
Pattern Building 35
Pattern Recognition 29
Pick-up and Deliver 14
Pieces as Map 1
Player Elimination 32
Player Judge 2
Point to Point Movement 19
Programmed Movement 3
Push Your Luck 45
Race 27
Random Production 2
Real-Time 18
Re-rolling and Locking 6
Resource to Move 6
Role Playing 23
Roles with Asymmetric Information 1
Roll/Spin and Move 8
Rondel 1
Scenario/Mission/Campaign Game 30
Score-and-Reset Game 4
Secret Unit Deployment 2
Semi-Cooperative Game 3
Set Collection 125
Simulation 5
Single Loser Game 6
Simultaneous Action Selection 33
Solo/Solitaire Game 76
Speed Matching 19
Spelling 1
Stacking and Balancing 3
Stat Check Resolution 3
Static Capture 1
Storytelling 49
Square Grid 11
Sudden Death Ending 5
Tags 9
Take That 65
Targeted Clues 8
Team-Based Game 42
Tech Trees/Tech Tracks 5
Three Dimensional Movement 1
Tile Placement 67
Track Movement 12
Trading 8
Traitor Game 6
Trick-taking 3
Tug of War 4
Turn Order: Auction 1
Turn Order: Claim Action 6
Turn Order: Progressive 14
Turn Order: Stat-Based 2
Turn Order: Time Track 2
Variable Phase Order 4
Variable Player Powers 110
Variable Set-up 36
Victory Points as a Resource 13
Voting 19
You Choose 6
Worker Placement 17
Worker Placement with Dice Workers 3