Acting 0
Action Drafting 1
Action/Event 0
Action Points 5
Auction: Dexterity 0
Action Retrieval 1
Action Timer 1
Action Queue 0
Advantage Token 0
Alliances 0
Area Majority / Influence 9
Area Movement 1
Auction/Bidding 2
Auction: Dutch 0
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 1
Bias 0
Bingo 0
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 1
Catch the Leader 0
Chaining 1
Chit-Pull System 1
Closed Drafting 0
Comman Cards 0
Communication Limits 0
Connections 3
Contracts 2
Cooperative Game 12
Deck, Bag and Pool Building 0
Deck Construction 1
Deduction 5
Delayed Purchase 0
Dice Rolling 7
Die Icon Resolution 0
Different Worker Types 0
Drawing 0
Elapsed Real Time Ending 4
Enclosure 0
End Game Bonuses 7
Events 4
Finale Ending 1
Flicking 0
Follow 1
Force Commitment 0
Grid Coverage 3
Grid Movement 1
Hand Management 11
Hexagon Grid 0
Hidden Movement 1
Hidden Roles 2
Hidden Victory Points 1
Highest-Lowest Scoring 0
Hot Potato 0
I Cut 1
Income 2
Increase Value of Unchosen Resources 0
Interrupts 0
Kill Steal 0
Layering 2
Legacy Game 1
Line Drawing 0
Line of Sight 0
Loans 0
Lose a Turn 0
Map Addition 1
Map Deformation 0
Map Reduction 0
Matching 0
Market 1
Melding and Splaying 0
Memory 1
Modular Board 1
Move Through Deck 1
Movement Points 0
Moving Multiple Units 0
Multiple Maps 1
Multi-Use Cards 0
Narrative Choice/Paragraph 3
Negotiation 1
Network and Route Building 2
Once-Per-Game Abilities 1
Open Drafting 10
Ordering 0
Ownership 0
Paper-and-Pencil 2
Pattern Building 5
Pattern Recognition 0
Pick-up and Deliver 1
Pieces as Map 0
Player Elimination 3
Player Judge 0
Point to Point Movement 3
Programmed Movement 0
Push Your Luck 3
Race 1
Random Production 0
Real-Time 2
Re-rolling and Locking 2
Resource to Move 0
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Rondel 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 0
Secret Unit Deployment 1
Semi-Cooperative Game 0
Set Collection 16
Simulation 1
Single Loser Game 0
Simultaneous Action Selection 2
Solo/Solitaire Game 8
Speed Matching 0
Spelling 1
Stacking and Balancing 0
Stat Check Resolution 0
Static Capture 0
Storytelling 3
Square Grid 0
Sudden Death Ending 0
Tags 3
Take That 4
Targeted Clues 0
Team-Based Game 6
Tech Trees/Tech Tracks 1
Three Dimensional Movement 0
Tile Placement 17
Track Movement 1
Trading 1
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Auction 0
Turn Order: Claim Action 3
Turn Order: Progressive 1
Turn Order: Stat-Based 0
Turn Order: Time Track 0
Variable Phase Order 2
Variable Player Powers 9
Variable Set-up 4
Victory Points as a Resource 2
Voting 0
You Choose 1
Worker Placement 2
Worker Placement with Dice Workers 1