Acting 0
Action Drafting 1
Action/Event 0
Action Points 0
Action Retrieval 0
Action Timer 0
Action Queue 0
Advantage Token 0
Alliances 0
Area Majority / Influence 0
Area Movement 5
Auction/Bidding 0
Auction: Dutch 1
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 1
Bias 0
Bingo 0
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 0
Catch the Leader 0
Chaining 0
Chit-Pull System 0
Closed Drafting 2
Comman Cards 0
Communication Limits 1
Connections 2
Contracts 1
Cooperative Game 27
Critical Hits and Failures 0
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 7
Delayed Purchase 0
Dice Rolling 7
Die Icon Resolution 0
Different Worker Types 0
Drawing 0
Elapsed Real Time Ending 4
Enclosure 0
End Game Bonuses 10
Events 0
Finale Ending 0
Flicking 0
Follow 0
Force Commitment 0
Grid Coverage 5
Grid Movement 1
Hand Management 13
Hexagon Grid 2
Hidden Movement 0
Hidden Roles 0
Hidden Victory Points 3
Highest-Lowest Scoring 0
Hot Potato 0
I Cut 3
Income 1
Increase Value of Unchosen Resources 4
Interrupts 0
Kill Steal 0
Layering 3
Legacy Game 0
Line Drawing 0
Line of Sight 0
Loans 0
Lose a Turn 0
Map Addition 1
Map Deformation 0
Map Reduction 0
Matching 0
Market 0
Melding and Splaying 1
Memory 7
Modular Board 6
Move Through Deck 2
Movement Points 0
Multiple Maps 0
Multi-Use Cards 0
Narrative Choice/Paragraph 1
Negotiation 0
Network and Route Building 0
Once-Per-Game Abilities 0
Open Drafting 15
Ordering 0
Paper-and-Pencil 1
Pattern Building 21
Pattern Recognition 4
Pick-up and Deliver 2
Pieces as Map 0
Player Elimination 0
Player Judge 0
Point to Point Movement 0
Programmed Movement 0
Push Your Luck 1
Race 3
Random Production 0
Real-Time 7
Re-rolling and Locking 0
Resource to Move 0
Role Playing 5
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Rondel 0
Scenario/Mission/Campaign Game 3
Score-and-Reset Game 0
Secret Unit Deployment 0
Semi-Cooperative Game 0
Set Collection 18
Simulation 0
Single Loser Game 0
Simultaneous Action Selection 2
Solo/Solitaire Game 12
Speed Matching 2
Spelling 1
Stacking and Balancing 0
Stat Check Resolution 1
Static Capture 0
Storytelling 6
Square Grid 3
Sudden Death Ending 1
Tags 1
Take That 3
Targeted Clues 1
Team-Based Game 7
Tech Trees/Tech Tracks 0
Three Dimensional Movement 0
Tile Placement 18
Track Movement 0
Trading 0
Traitor Game 2
Trick-taking 0
Tug of War 0
Turn Order: Auction 0
Turn Order: Claim Action 5
Turn Order: Progressive 2
Turn Order: Stat-Based 1
Turn Order: Time Track 0
Variable Phase Order 1
Variable Player Powers 6
Variable Set-up 6
Victory Points as a Resource 3
Voting 0
You Choose 3
Worker Placement 0
Worker Placement with Dice Workers 0