Acting 0
Action Drafting 0
Action/Event 0
Action Points 0
Action Retrieval 0
Action Timer 0
Action Queue 0
Area Majority / Influence 0
Area Movement 0
Betting and Bluffing 1
Bias 0
Bingo 0
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 0
Chaining 0
Chit-Pull System 0
Closed Drafting 0
Comman Cards 0
Communication Limits 1
Connections 1
Contracts 0
Cooperative Game 16
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 4
Delayed Purchase 0
Dice Rolling 2
Die Icon Resolution 0
Different Worker Types 0
Elapsed Real Time Ending 2
Enclosure 0
End Game Bonuses 4
Events 2
Finale Ending 0
Flicking 0
Follow 0
Grid Coverage 1
Grid Movement 0
Hand Management 6
Hexagon Grid 0
Hidden Roles 0
Hot Potato 0
Income 0
Increase Value of Unchosen Resources 0
Interrupts 0
Layering 1
Legacy Game 0
Line Drawing 0
Line of Sight 0
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 0
Market 0
Melding and Splaying 0
Memory 6
Modular Board 0
Move Through Deck 0
Movement Points 1
Multiple Maps 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Network and Route Building 1
Once-Per-Game Abilities 0
Open Drafting 6
Ordering 0
Ownership 0
Paper-and-Pencil 1
Pattern Building 7
Pattern Recognition 1
Pick-up and Deliver 1
Pieces as Map 0
Player Elimination 0
Player Judge 0
Point to Point Movement 0
Programmed Movement 0
Push Your Luck 0
Race 1
Random Production 0
Real-Time 3
Re-rolling and Locking 0
Resource to Move 0
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Secret Unit Deployment 0
Semi-Cooperative Game 0
Set Collection 5
Simulation 0
Single Loser Game 0
Simultaneous Action Selection 0
Solo/Solitaire Game 3
Speed Matching 1
Spelling 1
Stacking and Balancing 0
Static Capture 0
Storytelling 5
Square Grid 0
Sudden Death Ending 0
Tags 0
Take That 0
Targeted Clues 1
Team-Based Game 2
Tech Trees/Tech Tracks 0
Three Dimensional Movement 0
Tile Placement 8
Track Movement 0
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Claim Action 3
Turn Order: Progressive 0
Turn Order: Stat-Based 0
Variable Phase Order 1
Variable Player Powers 1
Variable Set-up 3
Victory Points as a Resource 1
Voting 0
Worker Placement 0
Worker Placement with Dice Workers 0