Acting 1
Action Drafting 0
Action/Event 0
Action Points 2
Action Retrieval 0
Action Timer 0
Action Queue 1
Area Majority / Influence 0
Area Movement 0
Betting and Bluffing 0
Bias 0
Bingo 0
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 1
Chaining 0
Chit-Pull System 0
Closed Drafting 0
Comman Cards 1
Communication Limits 0
Connections 1
Contracts 0
Cooperative Game 3
Deck, Bag and Pool Building 3
Deck Construction 0
Deduction 0
Delayed Purchase 1
Dice Rolling 5
Die Icon Resolution 0
Different Worker Types 0
Elapsed Real Time Ending 0
Enclosure 0
End Game Bonuses 0
Events 1
Finale Ending 0
Flicking 1
Follow 0
Grid Coverage 0
Grid Movement 1
Hand Management 3
Hexagon Grid 0
Hidden Roles 0
Hot Potato 5
Income 1
Increase Value of Unchosen Resources 0
Interrupts 1
Layering 0
Legacy Game 1
Line Drawing 0
Line of Sight 0
Map Addition 0
Map Deformation 1
Map Reduction 0
Matching 1
Market 0
Melding and Splaying 0
Memory 4
Modular Board 1
Move Through Deck 0
Movement Points 0
Multiple Maps 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Network and Route Building 1
Once-Per-Game Abilities 0
Open Drafting 2
Ordering 0
Ownership 0
Paper-and-Pencil 0
Pattern Building 1
Pattern Recognition 9
Pick-up and Deliver 1
Pieces as Map 0
Player Elimination 0
Player Judge 0
Point to Point Movement 1
Programmed Movement 1
Push Your Luck 1
Race 3
Random Production 0
Real-Time 3
Re-rolling and Locking 0
Resource to Move 0
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 3
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 0
Secret Unit Deployment 0
Semi-Cooperative Game 0
Set Collection 4
Simulation 0
Single Loser Game 1
Simultaneous Action Selection 3
Solo/Solitaire Game 0
Speed Matching 7
Spelling 0
Stacking and Balancing 0
Static Capture 2
Storytelling 0
Square Grid 1
Sudden Death Ending 0
Tags 1
Take That 6
Targeted Clues 0
Team-Based Game 3
Tech Trees/Tech Tracks 0
Three Dimensional Movement 0
Tile Placement 3
Track Movement 2
Trading 1
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Claim Action 0
Turn Order: Progressive 0
Turn Order: Stat-Based 0
Variable Phase Order 0
Variable Player Powers 0
Variable Set-up 1
Victory Points as a Resource 0
Voting 0
Worker Placement 0
Worker Placement with Dice Workers 0