Acting 4
Action Drafting 2
Action/Event 0
Action Points 8
Auction: Dexterity 1
Action Retrieval 1
Action Timer 0
Action Queue 1
Advantage Token 0
Alliances 0
Area Majority / Influence 16
Area Movement 1
Auction/Bidding 4
Auction: Dutch 1
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 6
Bias 0
Bingo 2
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 2
Catch the Leader 3
Chaining 3
Chit-Pull System 0
Closed Drafting 4
Comman Cards 1
Communication Limits 12
Connections 7
Contracts 7
Cooperative Game 41
Deck, Bag and Pool Building 7
Deck Construction 1
Deduction 11
Delayed Purchase 2
Dice Rolling 44
Die Icon Resolution 1
Different Worker Types 2
Drawing 1
Elapsed Real Time Ending 1
Enclosure 2
End Game Bonuses 21
Events 6
Finale Ending 3
Flicking 0
Follow 0
Force Commitment 0
Grid Coverage 2
Grid Movement 10
Hand Management 73
Hexagon Grid 6
Hidden Movement 0
Hidden Roles 4
Hidden Victory Points 3
Highest-Lowest Scoring 0
Hot Potato 11
I Cut 4
Income 3
Increase Value of Unchosen Resources 2
Interrupts 1
Kill Steal 2
Layering 3
Legacy Game 2
Line Drawing 6
Line of Sight 0
Loans 0
Lose a Turn 1
Map Addition 2
Map Deformation 0
Map Reduction 2
Matching 2
Market 3
Melding and Splaying 1
Memory 18
Modular Board 16
Move Through Deck 3
Movement Points 1
Moving Multiple Units 1
Multiple Maps 2
Multi-Use Cards 1
Narrative Choice/Paragraph 1
Negotiation 1
Network and Route Building 18
Once-Per-Game Abilities 1
Open Drafting 55
Ordering 0
Ownership 0
Paper-and-Pencil 12
Pattern Building 29
Pattern Recognition 23
Pick-up and Deliver 3
Pieces as Map 1
Player Elimination 18
Player Judge 0
Point to Point Movement 4
Programmed Movement 3
Push Your Luck 24
Race 9
Random Production 1
Real-Time 11
Re-rolling and Locking 2
Resource to Move 0
Role Playing 5
Roles with Asymmetric Information 0
Roll/Spin and Move 8
Rondel 1
Scenario/Mission/Campaign Game 12
Score-and-Reset Game 3
Secret Unit Deployment 1
Semi-Cooperative Game 0
Set Collection 61
Simulation 1
Single Loser Game 1
Simultaneous Action Selection 18
Solo/Solitaire Game 26
Speed Matching 15
Spelling 1
Stacking and Balancing 1
Stat Check Resolution 0
Static Capture 1
Storytelling 24
Square Grid 5
Sudden Death Ending 0
Tags 2
Take That 26
Targeted Clues 5
Team-Based Game 20
Tech Trees/Tech Tracks 0
Three Dimensional Movement 1
Tile Placement 40
Track Movement 11
Trading 5
Traitor Game 0
Trick-taking 4
Tug of War 1
Turn Order: Auction 0
Turn Order: Claim Action 5
Turn Order: Progressive 6
Turn Order: Stat-Based 1
Turn Order: Time Track 3
Variable Phase Order 2
Variable Player Powers 35
Variable Set-up 19
Victory Points as a Resource 7
Voting 12
You Choose 4
Worker Placement 3
Worker Placement with Dice Workers 0