Acting 3
Action Drafting 1
Action/Event 0
Action Points 4
Action Retrieval 0
Action Timer 0
Action Queue 1
Area Majority / Influence 11
Area Movement 0
Betting and Bluffing 1
Bias 0
Bingo 2
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 1
Chaining 1
Chit-Pull System 0
Closed Drafting 2
Comman Cards 1
Communication Limits 4
Connections 5
Contracts 5
Cooperative Game 8
Deck, Bag and Pool Building 3
Deck Construction 0
Deduction 3
Delayed Purchase 1
Dice Rolling 17
Die Icon Resolution 0
Different Worker Types 1
Elapsed Real Time Ending 0
Enclosure 0
End Game Bonuses 11
Events 4
Finale Ending 1
Flicking 0
Follow 0
Grid Coverage 2
Grid Movement 4
Hand Management 26
Hexagon Grid 1
Hidden Roles 2
Hot Potato 7
Income 1
Increase Value of Unchosen Resources 0
Interrupts 1
Layering 2
Legacy Game 2
Line Drawing 2
Line of Sight 0
Map Addition 1
Map Deformation 1
Map Reduction 1
Matching 2
Market 0
Melding and Splaying 1
Memory 10
Modular Board 7
Move Through Deck 1
Movement Points 1
Multiple Maps 1
Multi-Use Cards 0
Narrative Choice/Paragraph 1
Network and Route Building 9
Once-Per-Game Abilities 1
Open Drafting 19
Ordering 0
Ownership 0
Paper-and-Pencil 3
Pattern Building 14
Pattern Recognition 12
Pick-up and Deliver 2
Pieces as Map 1
Player Elimination 10
Player Judge 0
Point to Point Movement 2
Programmed Movement 1
Push Your Luck 9
Race 4
Random Production 0
Real-Time 6
Re-rolling and Locking 1
Resource to Move 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 5
Scenario/Mission/Campaign Game 4
Score-and-Reset Game 2
Secret Unit Deployment 1
Semi-Cooperative Game 0
Set Collection 23
Simulation 0
Single Loser Game 1
Simultaneous Action Selection 5
Solo/Solitaire Game 8
Speed Matching 10
Spelling 1
Stacking and Balancing 1
Static Capture 2
Storytelling 7
Square Grid 1
Sudden Death Ending 0
Tags 1
Take That 11
Targeted Clues 3
Team-Based Game 13
Tech Trees/Tech Tracks 0
Three Dimensional Movement 1
Tile Placement 20
Track Movement 4
Trading 3
Traitor Game 0
Trick-taking 1
Tug of War 0
Turn Order: Claim Action 3
Turn Order: Progressive 2
Turn Order: Stat-Based 0
Variable Phase Order 2
Variable Player Powers 7
Variable Set-up 5
Victory Points as a Resource 2
Voting 4
Worker Placement 2
Worker Placement with Dice Workers 0