Acting 3
Action Drafting 0
Action/Event 1
Action Points 2
Action Retrieval 0
Action Timer 1
Action Queue 0
Area Majority / Influence 0
Area Movement 0
Betting and Bluffing 1
Bias 0
Bingo 2
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 0
Chaining 0
Chit-Pull System 0
Closed Drafting 0
Comman Cards 0
Communication Limits 7
Connections 1
Contracts 0
Cooperative Game 10
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 3
Delayed Purchase 0
Dice Rolling 10
Die Icon Resolution 0
Different Worker Types 0
Elapsed Real Time Ending 0
Enclosure 0
End Game Bonuses 1
Events 0
Finale Ending 0
Flicking 0
Follow 0
Grid Coverage 1
Grid Movement 1
Hand Management 21
Hexagon Grid 1
Hidden Roles 4
Hot Potato 9
Income 1
Increase Value of Unchosen Resources 0
Interrupts 2
Layering 0
Legacy Game 0
Line Drawing 3
Line of Sight 0
Map Addition 0
Map Deformation 0
Map Reduction 1
Matching 2
Market 0
Melding and Splaying 0
Memory 17
Modular Board 3
Move Through Deck 0
Movement Points 0
Multiple Maps 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Network and Route Building 3
Once-Per-Game Abilities 0
Open Drafting 1
Ordering 1
Ownership 0
Paper-and-Pencil 3
Pattern Building 6
Pattern Recognition 14
Pick-up and Deliver 0
Pieces as Map 0
Player Elimination 11
Player Judge 2
Point to Point Movement 1
Programmed Movement 0
Push Your Luck 8
Race 3
Random Production 0
Real-Time 6
Re-rolling and Locking 1
Resource to Move 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 2
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 1
Secret Unit Deployment 1
Semi-Cooperative Game 0
Set Collection 12
Simulation 0
Single Loser Game 1
Simultaneous Action Selection 7
Solo/Solitaire Game 5
Speed Matching 10
Spelling 1
Stacking and Balancing 0
Static Capture 0
Storytelling 11
Square Grid 1
Sudden Death Ending 0
Tags 0
Take That 11
Targeted Clues 4
Team-Based Game 16
Tech Trees/Tech Tracks 0
Three Dimensional Movement 0
Tile Placement 1
Track Movement 0
Trading 2
Traitor Game 0
Trick-taking 0
Tug of War 1
Turn Order: Claim Action 1
Turn Order: Progressive 1
Turn Order: Stat-Based 0
Variable Phase Order 0
Variable Player Powers 5
Variable Set-up 1
Victory Points as a Resource 0
Voting 6
Worker Placement 0
Worker Placement with Dice Workers 0