Acting 0
Action Drafting 1
Action/Event 0
Action Points 1
Action Retrieval 1
Action Timer 0
Action Queue 1
Area Majority / Influence 15
Area Movement 2
Betting and Bluffing 1
Bias 0
Bingo 0
Campaign / Battle Card Driven 1
Card Play Conflict Resolution 1
Chaining 0
Chit-Pull System 1
Closed Drafting 1
Comman Cards 0
Communication Limits 1
Connections 4
Contracts 5
Cooperative Game 5
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 3
Delayed Purchase 1
Dice Rolling 5
Die Icon Resolution 1
Different Worker Types 2
Elapsed Real Time Ending 2
Enclosure 1
End Game Bonuses 11
Events 2
Finale Ending 0
Flicking 0
Follow 1
Grid Coverage 0
Grid Movement 3
Hand Management 13
Hexagon Grid 3
Hidden Roles 1
Hot Potato 0
Income 2
Increase Value of Unchosen Resources 2
Interrupts 1
Layering 1
Legacy Game 1
Line Drawing 0
Line of Sight 0
Map Addition 1
Map Deformation 0
Map Reduction 0
Matching 0
Market 1
Melding and Splaying 0
Memory 1
Modular Board 4
Move Through Deck 0
Movement Points 1
Multiple Maps 0
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Network and Route Building 5
Once-Per-Game Abilities 2
Open Drafting 14
Ordering 0
Ownership 1
Paper-and-Pencil 1
Pattern Building 3
Pattern Recognition 0
Pick-up and Deliver 1
Pieces as Map 0
Player Elimination 1
Player Judge 0
Point to Point Movement 2
Programmed Movement 0
Push Your Luck 3
Race 1
Random Production 0
Real-Time 2
Re-rolling and Locking 0
Resource to Move 0
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 1
Score-and-Reset Game 0
Secret Unit Deployment 0
Semi-Cooperative Game 1
Set Collection 16
Simulation 2
Single Loser Game 0
Simultaneous Action Selection 1
Solo/Solitaire Game 8
Speed Matching 0
Spelling 0
Stacking and Balancing 0
Static Capture 0
Storytelling 1
Square Grid 0
Sudden Death Ending 1
Tags 3
Take That 3
Targeted Clues 1
Team-Based Game 3
Tech Trees/Tech Tracks 3
Three Dimensional Movement 0
Tile Placement 17
Track Movement 0
Trading 1
Traitor Game 1
Trick-taking 0
Tug of War 1
Turn Order: Claim Action 2
Turn Order: Progressive 3
Turn Order: Stat-Based 1
Variable Phase Order 2
Variable Player Powers 10
Variable Set-up 7
Victory Points as a Resource 3
Voting 0
Worker Placement 3
Worker Placement with Dice Workers 0