Acting 3
Action Drafting 2
Action/Event 0
Action Points 8
Auction: Dexterity 0
Action Retrieval 1
Action Timer 0
Action Queue 1
Advantage Token 0
Alliances 0
Area Majority / Influence 1
Area Movement 2
Auction/Bidding 4
Auction: Dutch 0
Auction: Sealed Bid 0
Automatic Resource Growth 1
Betting and Bluffing 2
Bias 0
Bingo 0
Campaign / Battle Card Driven 1
Card Play Conflict Resolution 2
Catch the Leader 0
Chaining 1
Chit-Pull System 0
Closed Drafting 8
Comman Cards 0
Communication Limits 14
Connections 0
Contracts 7
Cooperative Game 45
Deck, Bag and Pool Building 11
Deck Construction 5
Deduction 8
Delayed Purchase 1
Dice Rolling 24
Die Icon Resolution 1
Different Worker Types 2
Drawing 0
Elapsed Real Time Ending 0
Enclosure 0
End Game Bonuses 6
Events 5
Finale Ending 2
Flicking 1
Follow 1
Force Commitment 0
Grid Coverage 2
Grid Movement 1
Hand Management 90
Hexagon Grid 1
Hidden Movement 0
Hidden Roles 8
Hidden Victory Points 2
Highest-Lowest Scoring 1
Hot Potato 22
I Cut 0
Income 2
Increase Value of Unchosen Resources 3
Interrupts 3
Kill Steal 2
Layering 5
Legacy Game 0
Line Drawing 1
Line of Sight 0
Loans 2
Lose a Turn 0
Map Addition 1
Map Deformation 1
Map Reduction 1
Matching 3
Market 2
Melding and Splaying 2
Memory 24
Modular Board 6
Move Through Deck 4
Movement Points 0
Moving Multiple Units 0
Multiple Maps 1
Multi-Use Cards 4
Narrative Choice/Paragraph 6
Negotiation 2
Network and Route Building 2
Once-Per-Game Abilities 3
Open Drafting 47
Ordering 3
Ownership 0
Paper-and-Pencil 2
Pattern Building 15
Pattern Recognition 30
Pick-up and Deliver 0
Pieces as Map 0
Player Elimination 27
Player Judge 1
Point to Point Movement 4
Programmed Movement 0
Push Your Luck 28
Race 12
Random Production 0
Real-Time 10
Re-rolling and Locking 3
Resource to Move 1
Role Playing 3
Roles with Asymmetric Information 1
Roll/Spin and Move 0
Rondel 0
Scenario/Mission/Campaign Game 8
Score-and-Reset Game 5
Secret Unit Deployment 0
Semi-Cooperative Game 0
Set Collection 71
Simulation 0
Single Loser Game 2
Simultaneous Action Selection 18
Solo/Solitaire Game 27
Speed Matching 23
Spelling 0
Stacking and Balancing 0
Stat Check Resolution 1
Static Capture 0
Storytelling 32
Square Grid 2
Sudden Death Ending 1
Tags 3
Take That 45
Targeted Clues 6
Team-Based Game 17
Tech Trees/Tech Tracks 1
Three Dimensional Movement 0
Tile Placement 5
Track Movement 3
Trading 1
Traitor Game 2
Trick-taking 4
Tug of War 3
Turn Order: Auction 0
Turn Order: Claim Action 2
Turn Order: Progressive 4
Turn Order: Stat-Based 1
Turn Order: Time Track 0
Variable Phase Order 3
Variable Player Powers 37
Variable Set-up 12
Victory Points as a Resource 5
Voting 15
You Choose 0
Worker Placement 6
Worker Placement with Dice Workers 0