Acting 0
Action Drafting 1
Action/Event 0
Action Points 9
Action Retrieval 1
Action Timer 0
Action Queue 4
Advantage Token 1
Alliances 1
Area Majority / Influence 2
Area Movement 9
Auction/Bidding 3
Auction: Dutch 0
Auction: Sealed Bid 1
Automatic Resource Growth 2
Betting and Bluffing 0
Bias 1
Bingo 0
Campaign / Battle Card Driven 7
Card Play Conflict Resolution 8
Catch the Leader 0
Chaining 1
Chit-Pull System 0
Closed Drafting 4
Comman Cards 0
Communication Limits 4
Connections 0
Contracts 2
Cooperative Game 29
Critical Hits and Failures 1
Deck, Bag and Pool Building 14
Deck Construction 3
Deduction 3
Delayed Purchase 0
Dice Rolling 35
Die Icon Resolution 3
Different Worker Types 0
Drawing 0
Elapsed Real Time Ending 0
Enclosure 0
End Game Bonuses 1
Events 12
Finale Ending 1
Flicking 0
Follow 0
Force Commitment 0
Grid Coverage 2
Grid Movement 5
Hand Management 47
Hexagon Grid 3
Hidden Movement 0
Hidden Roles 2
Hidden Victory Points 2
Highest-Lowest Scoring 0
Hot Potato 0
I Cut 0
Income 3
Increase Value of Unchosen Resources 5
Interrupts 3
Kill Steal 0
Layering 0
Legacy Game 1
Line Drawing 0
Line of Sight 2
Loans 3
Lose a Turn 0
Map Addition 6
Map Deformation 1
Map Reduction 3
Matching 0
Market 1
Melding and Splaying 0
Memory 3
Modular Board 17
Move Through Deck 1
Movement Points 1
Multiple Maps 2
Multi-Use Cards 3
Narrative Choice/Paragraph 9
Negotiation 3
Network and Route Building 1
Once-Per-Game Abilities 5
Open Drafting 21
Ordering 0
Paper-and-Pencil 1
Pattern Building 4
Pattern Recognition 1
Pick-up and Deliver 9
Pieces as Map 0
Player Elimination 2
Player Judge 0
Point to Point Movement 5
Programmed Movement 1
Push Your Luck 0
Race 4
Random Production 0
Real-Time 0
Re-rolling and Locking 1
Resource to Move 1
Role Playing 17
Roles with Asymmetric Information 0
Roll/Spin and Move 1
Rondel 0
Scenario/Mission/Campaign Game 14
Score-and-Reset Game 0
Secret Unit Deployment 0
Semi-Cooperative Game 0
Set Collection 15
Simulation 0
Single Loser Game 0
Simultaneous Action Selection 6
Solo/Solitaire Game 26
Speed Matching 0
Spelling 0
Stacking and Balancing 0
Stat Check Resolution 3
Static Capture 0
Storytelling 8
Square Grid 5
Sudden Death Ending 1
Tags 0
Take That 21
Targeted Clues 0
Team-Based Game 6
Tech Trees/Tech Tracks 0
Three Dimensional Movement 0
Tile Placement 12
Track Movement 0
Trading 1
Traitor Game 2
Trick-taking 2
Tug of War 0
Turn Order: Auction 1
Turn Order: Claim Action 2
Turn Order: Progressive 3
Turn Order: Stat-Based 2
Turn Order: Time Track 1
Variable Phase Order 1
Variable Player Powers 38
Variable Set-up 8
Victory Points as a Resource 1
Voting 1
You Choose 0
Worker Placement 5
Worker Placement with Dice Workers 0