Acting 0
Action Drafting 1
Action/Event 0
Action Points 10
Auction: Dexterity 1
Action Retrieval 0
Action Timer 0
Action Queue 3
Advantage Token 1
Alliances 1
Area Majority / Influence 2
Area Movement 10
Auction/Bidding 3
Auction: Dutch 0
Auction: Sealed Bid 1
Automatic Resource Growth 2
Betting and Bluffing 0
Bias 1
Bingo 0
Campaign / Battle Card Driven 6
Card Play Conflict Resolution 9
Catch the Leader 0
Chaining 1
Chit-Pull System 0
Closed Drafting 3
Comman Cards 1
Communication Limits 3
Connections 0
Contracts 3
Cooperative Game 28
Deck, Bag and Pool Building 16
Deck Construction 2
Deduction 3
Delayed Purchase 1
Dice Rolling 38
Die Icon Resolution 3
Different Worker Types 0
Drawing 0
Elapsed Real Time Ending 0
Enclosure 0
End Game Bonuses 3
Events 13
Finale Ending 1
Flicking 0
Follow 0
Force Commitment 0
Grid Coverage 1
Grid Movement 5
Hand Management 51
Hexagon Grid 3
Hidden Movement 0
Hidden Roles 1
Hidden Victory Points 1
Highest-Lowest Scoring 0
Hot Potato 0
I Cut 0
Income 4
Increase Value of Unchosen Resources 6
Interrupts 4
Kill Steal 0
Layering 0
Legacy Game 0
Line Drawing 0
Line of Sight 0
Loans 3
Lose a Turn 0
Map Addition 3
Map Deformation 1
Map Reduction 4
Matching 0
Market 2
Melding and Splaying 0
Memory 4
Modular Board 17
Move Through Deck 1
Movement Points 0
Moving Multiple Units 1
Multiple Maps 1
Multi-Use Cards 2
Narrative Choice/Paragraph 10
Negotiation 3
Network and Route Building 1
Once-Per-Game Abilities 4
Open Drafting 24
Ordering 0
Ownership 0
Paper-and-Pencil 1
Pattern Building 2
Pattern Recognition 1
Pick-up and Deliver 10
Pieces as Map 0
Player Elimination 2
Player Judge 0
Point to Point Movement 6
Programmed Movement 1
Push Your Luck 0
Race 6
Random Production 0
Real-Time 0
Re-rolling and Locking 1
Resource to Move 1
Role Playing 18
Roles with Asymmetric Information 0
Roll/Spin and Move 1
Rondel 0
Scenario/Mission/Campaign Game 12
Score-and-Reset Game 0
Secret Unit Deployment 1
Semi-Cooperative Game 0
Set Collection 13
Simulation 0
Single Loser Game 0
Simultaneous Action Selection 6
Solo/Solitaire Game 26
Speed Matching 0
Spelling 0
Stacking and Balancing 0
Stat Check Resolution 2
Static Capture 0
Storytelling 8
Square Grid 5
Sudden Death Ending 1
Tags 1
Take That 22
Targeted Clues 0
Team-Based Game 6
Tech Trees/Tech Tracks 0
Three Dimensional Movement 0
Tile Placement 10
Track Movement 2
Trading 1
Traitor Game 2
Trick-taking 2
Tug of War 0
Turn Order: Auction 1
Turn Order: Claim Action 2
Turn Order: Progressive 4
Turn Order: Stat-Based 0
Turn Order: Time Track 1
Variable Phase Order 1
Variable Player Powers 37
Variable Set-up 10
Victory Points as a Resource 1
Voting 1
You Choose 0
Worker Placement 5
Worker Placement with Dice Workers 0