Acting 2
Action Drafting 3
Action/Event 0
Action Points 17
Auction: Dexterity 1
Action Retrieval 1
Action Timer 0
Action Queue 2
Advantage Token 1
Alliances 1
Area Majority / Influence 21
Area Movement 5
Auction/Bidding 3
Auction: Dutch 0
Auction: Sealed Bid 1
Automatic Resource Growth 0
Betting and Bluffing 8
Bias 2
Bingo 0
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 3
Catch the Leader 1
Chaining 1
Chit-Pull System 0
Closed Drafting 9
Comman Cards 1
Communication Limits 14
Connections 6
Contracts 8
Cooperative Game 32
Deck, Bag and Pool Building 8
Deck Construction 1
Deduction 8
Delayed Purchase 2
Dice Rolling 39
Die Icon Resolution 3
Different Worker Types 0
Drawing 1
Elapsed Real Time Ending 1
Enclosure 2
End Game Bonuses 19
Events 3
Finale Ending 1
Flicking 2
Follow 0
Force Commitment 1
Grid Coverage 1
Grid Movement 15
Hand Management 74
Hexagon Grid 8
Hidden Movement 1
Hidden Roles 2
Hidden Victory Points 2
Highest-Lowest Scoring 1
Hot Potato 21
I Cut 2
Income 2
Increase Value of Unchosen Resources 1
Interrupts 3
Kill Steal 1
Layering 5
Legacy Game 3
Line Drawing 0
Line of Sight 0
Loans 2
Lose a Turn 1
Map Addition 2
Map Deformation 0
Map Reduction 4
Matching 4
Market 3
Melding and Splaying 1
Memory 29
Modular Board 18
Move Through Deck 1
Movement Points 0
Moving Multiple Units 1
Multiple Maps 2
Multi-Use Cards 4
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 13
Once-Per-Game Abilities 1
Open Drafting 52
Ordering 3
Ownership 0
Paper-and-Pencil 4
Pattern Building 23
Pattern Recognition 34
Pick-up and Deliver 7
Pieces as Map 0
Player Elimination 19
Player Judge 0
Point to Point Movement 2
Programmed Movement 1
Push Your Luck 40
Race 15
Random Production 0
Real-Time 16
Re-rolling and Locking 2
Resource to Move 0
Role Playing 6
Roles with Asymmetric Information 0
Roll/Spin and Move 4
Rondel 1
Scenario/Mission/Campaign Game 6
Score-and-Reset Game 4
Secret Unit Deployment 2
Semi-Cooperative Game 0
Set Collection 88
Simulation 1
Single Loser Game 1
Simultaneous Action Selection 10
Solo/Solitaire Game 4
Speed Matching 24
Spelling 0
Stacking and Balancing 0
Stat Check Resolution 0
Static Capture 1
Storytelling 17
Square Grid 8
Sudden Death Ending 2
Tags 3
Take That 44
Targeted Clues 0
Team-Based Game 14
Tech Trees/Tech Tracks 2
Three Dimensional Movement 0
Tile Placement 36
Track Movement 6
Trading 5
Traitor Game 1
Trick-taking 4
Tug of War 4
Turn Order: Auction 0
Turn Order: Claim Action 7
Turn Order: Progressive 5
Turn Order: Stat-Based 1
Turn Order: Time Track 3
Variable Phase Order 3
Variable Player Powers 26
Variable Set-up 8
Victory Points as a Resource 2
Voting 2
You Choose 2
Worker Placement 4
Worker Placement with Dice Workers 0