Acting 6
Action Drafting 0
Action/Event 0
Action Points 4
Auction: Dexterity 0
Action Retrieval 0
Action Timer 1
Action Queue 0
Advantage Token 1
Alliances 0
Area Majority / Influence 1
Area Movement 1
Auction/Bidding 0
Auction: Dutch 0
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 3
Bias 0
Bingo 1
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 0
Catch the Leader 0
Chaining 1
Chit-Pull System 0
Closed Drafting 3
Comman Cards 0
Communication Limits 16
Connections 2
Contracts 0
Cooperative Game 30
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 9
Delayed Purchase 0
Dice Rolling 13
Die Icon Resolution 1
Different Worker Types 0
Drawing 1
Elapsed Real Time Ending 0
Enclosure 1
End Game Bonuses 2
Events 1
Finale Ending 0
Flicking 2
Follow 0
Force Commitment 0
Grid Coverage 2
Grid Movement 6
Hand Management 33
Hexagon Grid 1
Hidden Movement 0
Hidden Roles 3
Hidden Victory Points 0
Highest-Lowest Scoring 0
Hot Potato 10
I Cut 1
Income 0
Increase Value of Unchosen Resources 0
Interrupts 1
Kill Steal 0
Layering 0
Legacy Game 2
Line Drawing 4
Line of Sight 0
Loans 0
Lose a Turn 1
Map Addition 0
Map Deformation 0
Map Reduction 1
Matching 4
Market 0
Melding and Splaying 1
Memory 27
Modular Board 5
Move Through Deck 1
Movement Points 0
Moving Multiple Units 0
Multiple Maps 1
Multi-Use Cards 0
Narrative Choice/Paragraph 4
Negotiation 0
Network and Route Building 3
Once-Per-Game Abilities 0
Open Drafting 13
Ordering 3
Ownership 0
Paper-and-Pencil 9
Pattern Building 14
Pattern Recognition 19
Pick-up and Deliver 1
Pieces as Map 1
Player Elimination 18
Player Judge 0
Point to Point Movement 2
Programmed Movement 1
Push Your Luck 34
Race 8
Random Production 0
Real-Time 17
Re-rolling and Locking 3
Resource to Move 0
Role Playing 2
Roles with Asymmetric Information 0
Roll/Spin and Move 4
Rondel 0
Scenario/Mission/Campaign Game 4
Score-and-Reset Game 3
Secret Unit Deployment 1
Semi-Cooperative Game 0
Set Collection 38
Simulation 0
Single Loser Game 3
Simultaneous Action Selection 13
Solo/Solitaire Game 9
Speed Matching 13
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 0
Static Capture 1
Storytelling 30
Square Grid 1
Sudden Death Ending 1
Tags 0
Take That 24
Targeted Clues 6
Team-Based Game 21
Tech Trees/Tech Tracks 0
Three Dimensional Movement 1
Tile Placement 10
Track Movement 2
Trading 1
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Auction 0
Turn Order: Claim Action 1
Turn Order: Progressive 0
Turn Order: Stat-Based 1
Turn Order: Time Track 0
Variable Phase Order 0
Variable Player Powers 5
Variable Set-up 1
Victory Points as a Resource 0
Voting 14
You Choose 1
Worker Placement 0
Worker Placement with Dice Workers 0