Acting 7
Action Drafting 4
Action/Event 1
Action Points 26
Auction: Dexterity 1
Action Retrieval 4
Action Timer 1
Action Queue 7
Advantage Token 2
Alliances 2
Area Majority / Influence 33
Area Movement 19
Auction/Bidding 9
Auction: Dutch 1
Auction: Sealed Bid 2
Automatic Resource Growth 2
Betting and Bluffing 12
Bias 2
Bingo 2
Campaign / Battle Card Driven 11
Card Play Conflict Resolution 12
Catch the Leader 3
Chaining 5
Chit-Pull System 1
Closed Drafting 13
Comman Cards 1
Communication Limits 22
Connections 10
Contracts 13
Cooperative Game 114
Deck, Bag and Pool Building 27
Deck Construction 5
Deduction 22
Delayed Purchase 2
Dice Rolling 98
Die Icon Resolution 7
Different Worker Types 5
Drawing 1
Elapsed Real Time Ending 5
Enclosure 3
End Game Bonuses 36
Events 24
Finale Ending 3
Flicking 2
Follow 2
Force Commitment 2
Grid Coverage 7
Grid Movement 23
Hand Management 166
Hexagon Grid 20
Hidden Movement 1
Hidden Roles 12
Hidden Victory Points 6
Highest-Lowest Scoring 1
Hot Potato 23
I Cut 5
Income 13
Increase Value of Unchosen Resources 13
Interrupts 4
Kill Steal 4
Layering 8
Legacy Game 3
Line Drawing 8
Line of Sight 2
Loans 3
Lose a Turn 1
Map Addition 9
Map Deformation 1
Map Reduction 4
Matching 4
Market 6
Melding and Splaying 2
Memory 42
Modular Board 48
Move Through Deck 4
Movement Points 4
Moving Multiple Units 1
Multiple Maps 6
Multi-Use Cards 5
Narrative Choice/Paragraph 17
Negotiation 5
Network and Route Building 23
Once-Per-Game Abilities 7
Open Drafting 104
Ordering 3
Ownership 1
Paper-and-Pencil 17
Pattern Building 42
Pattern Recognition 36
Pick-up and Deliver 15
Pieces as Map 1
Player Elimination 36
Player Judge 1
Point to Point Movement 20
Programmed Movement 3
Push Your Luck 50
Race 28
Random Production 2
Real-Time 22
Re-rolling and Locking 6
Resource to Move 6
Role Playing 24
Roles with Asymmetric Information 1
Roll/Spin and Move 10
Rondel 1
Scenario/Mission/Campaign Game 33
Score-and-Reset Game 5
Secret Unit Deployment 2
Semi-Cooperative Game 4
Set Collection 135
Simulation 5
Single Loser Game 3
Simultaneous Action Selection 33
Solo/Solitaire Game 82
Speed Matching 25
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 4
Static Capture 1
Storytelling 52
Square Grid 11
Sudden Death Ending 4
Tags 8
Take That 65
Targeted Clues 8
Team-Based Game 46
Tech Trees/Tech Tracks 6
Three Dimensional Movement 1
Tile Placement 66
Track Movement 12
Trading 10
Traitor Game 6
Trick-taking 4
Tug of War 4
Turn Order: Auction 1
Turn Order: Claim Action 9
Turn Order: Progressive 13
Turn Order: Stat-Based 4
Turn Order: Time Track 3
Variable Phase Order 4
Variable Player Powers 106
Variable Set-up 38
Victory Points as a Resource 11
Voting 18
You Choose 5
Worker Placement 18
Worker Placement with Dice Workers 3