Acting 7
Action Drafting 2
Action/Event 1
Action Points 23
Auction: Dexterity 1
Action Retrieval 3
Action Timer 1
Action Queue 7
Advantage Token 2
Alliances 2
Area Majority / Influence 17
Area Movement 11
Auction/Bidding 4
Auction: Dutch 0
Auction: Sealed Bid 2
Automatic Resource Growth 2
Betting and Bluffing 9
Bias 2
Bingo 1
Campaign / Battle Card Driven 6
Card Play Conflict Resolution 9
Catch the Leader 2
Chaining 4
Chit-Pull System 1
Closed Drafting 12
Comman Cards 1
Communication Limits 19
Connections 10
Contracts 12
Cooperative Game 95
Deck, Bag and Pool Building 20
Deck Construction 4
Deduction 22
Delayed Purchase 2
Dice Rolling 67
Die Icon Resolution 6
Different Worker Types 4
Drawing 1
Elapsed Real Time Ending 5
Enclosure 3
End Game Bonuses 30
Events 19
Finale Ending 3
Flicking 2
Follow 1
Force Commitment 2
Grid Coverage 6
Grid Movement 22
Hand Management 99
Hexagon Grid 15
Hidden Movement 0
Hidden Roles 8
Hidden Victory Points 5
Highest-Lowest Scoring 1
Hot Potato 22
I Cut 4
Income 9
Increase Value of Unchosen Resources 8
Interrupts 4
Kill Steal 3
Layering 8
Legacy Game 3
Line Drawing 7
Line of Sight 2
Loans 3
Lose a Turn 1
Map Addition 8
Map Deformation 1
Map Reduction 4
Matching 4
Market 4
Melding and Splaying 1
Memory 39
Modular Board 32
Move Through Deck 4
Movement Points 4
Moving Multiple Units 1
Multiple Maps 5
Multi-Use Cards 4
Narrative Choice/Paragraph 14
Negotiation 3
Network and Route Building 17
Once-Per-Game Abilities 6
Open Drafting 64
Ordering 3
Ownership 1
Paper-and-Pencil 16
Pattern Building 32
Pattern Recognition 36
Pick-up and Deliver 8
Pieces as Map 1
Player Elimination 21
Player Judge 0
Point to Point Movement 11
Programmed Movement 3
Push Your Luck 42
Race 22
Random Production 1
Real-Time 22
Re-rolling and Locking 6
Resource to Move 2
Role Playing 15
Roles with Asymmetric Information 1
Roll/Spin and Move 10
Rondel 1
Scenario/Mission/Campaign Game 30
Score-and-Reset Game 5
Secret Unit Deployment 1
Semi-Cooperative Game 2
Set Collection 98
Simulation 5
Single Loser Game 3
Simultaneous Action Selection 20
Solo/Solitaire Game 62
Speed Matching 25
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 4
Static Capture 1
Storytelling 42
Square Grid 11
Sudden Death Ending 4
Tags 6
Take That 42
Targeted Clues 6
Team-Based Game 29
Tech Trees/Tech Tracks 6
Three Dimensional Movement 1
Tile Placement 36
Track Movement 9
Trading 6
Traitor Game 4
Trick-taking 4
Tug of War 4
Turn Order: Auction 1
Turn Order: Claim Action 9
Turn Order: Progressive 10
Turn Order: Stat-Based 4
Turn Order: Time Track 3
Variable Phase Order 4
Variable Player Powers 60
Variable Set-up 25
Victory Points as a Resource 8
Voting 9
You Choose 4
Worker Placement 14
Worker Placement with Dice Workers 3