Acting 1
Action Drafting 0
Action/Event 0
Action Points 2
Auction: Dexterity 0
Action Retrieval 0
Action Timer 1
Action Queue 0
Advantage Token 0
Alliances 0
Area Majority / Influence 0
Area Movement 1
Auction/Bidding 0
Auction: Dutch 0
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 0
Bias 0
Bingo 0
Campaign / Battle Card Driven 1
Card Play Conflict Resolution 1
Catch the Leader 0
Chaining 0
Chit-Pull System 0
Closed Drafting 2
Comman Cards 0
Communication Limits 2
Connections 0
Contracts 0
Cooperative Game 17
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 1
Delayed Purchase 0
Dice Rolling 9
Die Icon Resolution 1
Different Worker Types 0
Drawing 1
Elapsed Real Time Ending 0
Enclosure 0
End Game Bonuses 0
Events 0
Finale Ending 0
Flicking 0
Follow 0
Force Commitment 0
Grid Coverage 0
Grid Movement 2
Hand Management 19
Hexagon Grid 0
Hidden Movement 0
Hidden Roles 1
Hidden Victory Points 0
Highest-Lowest Scoring 0
Hot Potato 9
I Cut 0
Income 0
Increase Value of Unchosen Resources 0
Interrupts 0
Kill Steal 0
Layering 1
Legacy Game 1
Line Drawing 0
Line of Sight 0
Loans 0
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 2
Market 0
Melding and Splaying 0
Memory 3
Modular Board 4
Move Through Deck 0
Movement Points 0
Moving Multiple Units 0
Multiple Maps 0
Multi-Use Cards 1
Narrative Choice/Paragraph 1
Negotiation 0
Network and Route Building 0
Once-Per-Game Abilities 0
Open Drafting 3
Ordering 0
Ownership 0
Paper-and-Pencil 0
Pattern Building 5
Pattern Recognition 2
Pick-up and Deliver 0
Pieces as Map 0
Player Elimination 11
Player Judge 0
Point to Point Movement 1
Programmed Movement 1
Push Your Luck 12
Race 3
Random Production 0
Real-Time 6
Re-rolling and Locking 0
Resource to Move 0
Role Playing 2
Roles with Asymmetric Information 0
Roll/Spin and Move 1
Rondel 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 1
Secret Unit Deployment 0
Semi-Cooperative Game 0
Set Collection 19
Simulation 0
Single Loser Game 1
Simultaneous Action Selection 2
Solo/Solitaire Game 7
Speed Matching 3
Spelling 1
Stacking and Balancing 1
Stat Check Resolution 0
Static Capture 0
Storytelling 4
Square Grid 1
Sudden Death Ending 1
Tags 0
Take That 14
Targeted Clues 0
Team-Based Game 2
Tech Trees/Tech Tracks 0
Three Dimensional Movement 0
Tile Placement 4
Track Movement 1
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Auction 0
Turn Order: Claim Action 0
Turn Order: Progressive 0
Turn Order: Stat-Based 0
Turn Order: Time Track 0
Variable Phase Order 1
Variable Player Powers 9
Variable Set-up 0
Victory Points as a Resource 0
Voting 0
You Choose 0
Worker Placement 0
Worker Placement with Dice Workers 0