Acting 3
Action Drafting 1
Action/Event 2
Action Points 9
Action Retrieval 1
Action Timer 1
Action Queue 2
Area Majority / Influence 18
Area Movement 3
Betting and Bluffing 2
Bias 1
Bingo 2
Campaign / Battle Card Driven 2
Card Play Conflict Resolution 6
Chaining 1
Chit-Pull System 1
Closed Drafting 3
Comman Cards 1
Communication Limits 8
Connections 6
Contracts 8
Cooperative Game 35
Deck, Bag and Pool Building 11
Deck Construction 1
Deduction 7
Delayed Purchase 2
Dice Rolling 32
Die Icon Resolution 2
Different Worker Types 2
Elapsed Real Time Ending 2
Enclosure 1
End Game Bonuses 17
Events 13
Finale Ending 1
Flicking 1
Follow 1
Grid Coverage 4
Grid Movement 7
Hand Management 60
Hexagon Grid 6
Hidden Roles 5
Hot Potato 10
Income 5
Increase Value of Unchosen Resources 6
Interrupts 4
Layering 2
Legacy Game 3
Line Drawing 3
Line of Sight 1
Map Addition 1
Map Deformation 1
Map Reduction 2
Matching 2
Market 1
Melding and Splaying 1
Memory 25
Modular Board 13
Move Through Deck 2
Movement Points 1
Multiple Maps 2
Multi-Use Cards 1
Narrative Choice/Paragraph 9
Network and Route Building 10
Once-Per-Game Abilities 3
Open Drafting 35
Ordering 1
Ownership 1
Paper-and-Pencil 5
Pattern Building 18
Pattern Recognition 16
Pick-up and Deliver 7
Pieces as Map 1
Player Elimination 18
Player Judge 2
Point to Point Movement 9
Programmed Movement 1
Push Your Luck 18
Race 13
Random Production 1
Real-Time 9
Re-rolling and Locking 2
Resource to Move 1
Role Playing 6
Roles with Asymmetric Information 1
Roll/Spin and Move 5
Scenario/Mission/Campaign Game 8
Score-and-Reset Game 2
Secret Unit Deployment 1
Semi-Cooperative Game 1
Set Collection 46
Simulation 3
Single Loser Game 3
Simultaneous Action Selection 10
Solo/Solitaire Game 27
Speed Matching 13
Spelling 1
Stacking and Balancing 2
Static Capture 2
Storytelling 20
Square Grid 3
Sudden Death Ending 1
Tags 4
Take That 24
Targeted Clues 4
Team-Based Game 22
Tech Trees/Tech Tracks 3
Three Dimensional Movement 1
Tile Placement 26
Track Movement 4
Trading 3
Traitor Game 1
Trick-taking 1
Tug of War 2
Turn Order: Claim Action 4
Turn Order: Progressive 6
Turn Order: Stat-Based 1
Variable Phase Order 3
Variable Player Powers 31
Variable Set-up 13
Victory Points as a Resource 4
Voting 7
Worker Placement 4
Worker Placement with Dice Workers 2