Acting 0
Action Drafting 0
Action/Event 0
Action Points 1
Action Retrieval 0
Action Timer 0
Action Queue 0
Area Majority / Influence 0
Area Movement 1
Betting and Bluffing 0
Bias 0
Bingo 0
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 0
Chaining 0
Chit-Pull System 0
Closed Drafting 0
Comman Cards 0
Communication Limits 4
Connections 0
Contracts 0
Cooperative Game 10
Deck, Bag and Pool Building 0
Deck Construction 0
Deduction 5
Delayed Purchase 0
Dice Rolling 3
Die Icon Resolution 0
Different Worker Types 0
Elapsed Real Time Ending 0
Enclosure 0
End Game Bonuses 0
Events 1
Finale Ending 0
Flicking 0
Follow 0
Grid Coverage 0
Grid Movement 0
Hand Management 8
Hexagon Grid 0
Hidden Roles 2
Hot Potato 0
Income 0
Increase Value of Unchosen Resources 0
Interrupts 0
Layering 0
Legacy Game 0
Line Drawing 0
Line of Sight 0
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 0
Market 0
Melding and Splaying 0
Memory 6
Modular Board 0
Move Through Deck 0
Movement Points 0
Multiple Maps 0
Multi-Use Cards 0
Narrative Choice/Paragraph 2
Network and Route Building 0
Once-Per-Game Abilities 0
Open Drafting 0
Ordering 0
Ownership 0
Paper-and-Pencil 0
Pattern Building 0
Pattern Recognition 0
Pick-up and Deliver 0
Pieces as Map 0
Player Elimination 7
Player Judge 0
Point to Point Movement 0
Programmed Movement 0
Push Your Luck 4
Race 0
Random Production 0
Real-Time 0
Re-rolling and Locking 1
Resource to Move 0
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Scenario/Mission/Campaign Game 3
Score-and-Reset Game 1
Secret Unit Deployment 0
Semi-Cooperative Game 0
Set Collection 0
Simulation 0
Single Loser Game 0
Simultaneous Action Selection 0
Solo/Solitaire Game 2
Speed Matching 0
Spelling 0
Stacking and Balancing 0
Static Capture 0
Storytelling 12
Square Grid 0
Sudden Death Ending 0
Tags 0
Take That 2
Targeted Clues 1
Team-Based Game 9
Tech Trees/Tech Tracks 0
Three Dimensional Movement 0
Tile Placement 0
Track Movement 0
Trading 0
Traitor Game 0
Trick-taking 0
Tug of War 0
Turn Order: Claim Action 0
Turn Order: Progressive 0
Turn Order: Stat-Based 0
Variable Phase Order 0
Variable Player Powers 6
Variable Set-up 0
Victory Points as a Resource 0
Voting 0
Worker Placement 0
Worker Placement with Dice Workers 0