Acting 2
Action Drafting 0
Action/Event 0
Action Points 3
Auction: Dexterity 1
Action Retrieval 0
Action Timer 0
Action Queue 1
Advantage Token 0
Alliances 0
Area Majority/Influence 0
Area Movement 2
Auction/Bidding 0
Auction: Dutch 0
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 0
Bias 0
Bingo 0
Campaign/Battle Card Driven 0
Card Play Conflict Resolution 1
Catch the Leader 0
Chaining 1
Chit-Pull System 0
Closed Drafting 0
Command Cards 1
Communication Limits 2
Connections 1
Contracts 0
Cooperative Game 14
Deck, Bag and Pool Building 3
Deck Construction 0
Deduction 1
Delayed Purchase 1
Dice Rolling 12
Die Icon Resolution 1
Different Worker Types 0
Drawing 0
Elapsed Real Time Ending 0
Enclosure 1
End Game Bonuses 0
Events 1
Finale Ending 0
Flicking 2
Follow 0
Force Commitment 0
Grid Coverage 0
Grid Movement 4
Hand Management 5
Hexagon Grid 2
Hidden Movement 0
Hidden Roles 0
Hidden Victory Points 0
Highest-Lowest Scoring 0
Hot Potato 10
I Cut 0
Income 1
Increase Value of Unchosen Resources 0
Interrupts 1
Kill Steal 0
Layering 0
Legacy Game 2
Line Drawing 0
Line of Sight 0
Loans 0
Lose a Turn 1
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 2
Market 0
Melding and Splaying 0
Memory 9
Modular Board 4
Move Through Deck 0
Movement Points 0
Moving Multiple Units 1
Multiple Maps 0
Multi-Use Cards 0
Narrative Choice/Paragraph 1
Negotiation 0
Network and Route Building 1
Once-Per-Game Abilities 0
Open Drafting 4
Ordering 0
Ownership 0
Paper-and-Pencil 0
Pattern Building 2
Pattern Recognition 22
Pick-up and Deliver 1
Pieces as Map 0
Player Elimination 1
Player Judge 0
Point to Point Movement 0
Programmed Movement 1
Push Your Luck 5
Race 4
Random Production 0
Real-Time 6
Re-rolling and Locking 0
Resource to Move 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 5
Rondel 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 0
Secret Unit Deployment 0
Semi-Cooperative Game 0
Set Collection 11
Simulation 0
Single Loser Game 2
Simultaneous Action Selection 5
Solo/Solitaire Game 3
Speed Matching 14
Spelling 0
Stacking and Balancing 0
Stat Check Resolution 0
Static Capture 1
Storytelling 4
Square Grid 1
Sudden Death Ending 1
Tags 1
Take That 10
Targeted Clues 0
Team-Based Game 2
Tech Trees/Tech Tracks 0
Three Dimensional Movement 0
Tile Placement 5
Track Movement 1
Trading 1
Traitor Game 0
Trick-Taking 0
Tug of War 0
Turn Order: Auction 0
Turn Order: Claim Action 0
Turn Order: Progressive 0
Turn Order: Stat-Based 1
Turn Order: Time Track 0
Variable Phase Order 0
Variable Player Powers 1
Variable Set-up 3
Victory Points as a Resource 0
Voting 0
You Choose 0
Worker Placement 0
Worker Placement with Dice Workers 0