Acting 0
Action Drafting 3
Action/Event 1
Action Points 10
Action Retrieval 3
Action Timer 0
Action Queue 4
Advantage Token 0
Alliances 1
Area Majority/Influence 22
Area Movement 7
Auction/Bidding 5
Auction: Dutch 1
Auction: Sealed Bid 1
Automatic Resource Growth 1
Betting and Bluffing 4
Bias 1
Bingo 0
Campaign/Battle Card Driven 8
Card Play Conflict Resolution 3
Catch the Leader 0
Chaining 1
Chit-Pull System 1
Closed Drafting 6
Command Cards 0
Communication Limits 7
Connections 5
Contracts 5
Cooperative Game 28
Critical Hits and Failures 1
Deck, Bag and Pool Building 6
Deck Construction 1
Deduction 8
Delayed Purchase 1
Dice Rolling 20
Die Icon Resolution 3
Different Worker Types 1
Drawing 0
Elapsed Real Time Ending 5
Enclosure 2
End Game Bonuses 20
Events 3
Finale Ending 0
Flicking 0
Follow 2
Force Commitment 1
Grid Coverage 2
Grid Movement 10
Hand Management 45
Hexagon Grid 9
Hidden Movement 1
Hidden Roles 2
Hidden Victory Points 4
Highest-Lowest Scoring 1
Hot Potato 0
I Cut 5
Income 7
Increase Value of Unchosen Resources 4
Interrupts 1
Kill Steal 2
Layering 1
Legacy Game 2
Line Drawing 0
Line of Sight 1
Loans 3
Lose a Turn 0
Map Addition 6
Map Deformation 0
Map Reduction 1
Matching 0
Market 4
Melding and Splaying 0
Memory 4
Modular Board 16
Move Through Deck 0
Movement Points 1
Multiple Maps 2
Multi-Use Cards 5
Narrative Choice/Paragraph 2
Negotiation 1
Network and Route Building 13
Once-Per-Game Abilities 5
Open Drafting 40
Ordering 0
Paper-and-Pencil 2
Pattern Building 14
Pattern Recognition 0
Pick-up and Deliver 4
Pieces as Map 0
Player Elimination 4
Player Judge 0
Point to Point Movement 11
Programmed Movement 0
Push Your Luck 5
Race 3
Random Production 1
Real-Time 2
Re-rolling and Locking 2
Resource to Move 5
Role Playing 2
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Rondel 0
Scenario/Mission/Campaign Game 12
Score-and-Reset Game 2
Secret Unit Deployment 1
Semi-Cooperative Game 4
Set Collection 45
Simulation 1
Single Loser Game 0
Simultaneous Action Selection 8
Solo/Solitaire Game 25
Speed Matching 0
Spelling 0
Stacking and Balancing 0
Stat Check Resolution 1
Static Capture 0
Storytelling 3
Square Grid 3
Sudden Death Ending 2
Tags 5
Take That 7
Targeted Clues 1
Team-Based Game 8
Tech Trees/Tech Tracks 5
Three Dimensional Movement 0
Tile Placement 38
Track Movement 3
Trading 5
Traitor Game 2
Trick-Taking 4
Tug of War 1
Turn Order: Auction 0
Turn Order: Claim Action 6
Turn Order: Progressive 7
Turn Order: Stat-Based 3
Turn Order: Time Track 0
Variable Phase Order 3
Variable Player Powers 36
Variable Set-up 13
Victory Points as a Resource 6
Voting 1
You Choose 5
Worker Placement 9
Worker Placement with Dice Workers 1