Acting 0
Action Drafting 2
Action/Event 0
Action Points 4
Action Retrieval 1
Action Timer 0
Action Queue 0
Advantage Token 0
Alliances 0
Area Majority/Influence 17
Area Movement 8
Auction/Bidding 5
Auction: Dutch 1
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 4
Bias 0
Bingo 1
Campaign/Battle Card Driven 5
Card Play Conflict Resolution 3
Catch the Leader 1
Chaining 0
Chit-Pull System 0
Closed Drafting 1
Command Cards 0
Communication Limits 3
Connections 0
Contracts 1
Cooperative Game 21
Critical Hits and Failures 0
Deck, Bag and Pool Building 7
Deck Construction 1
Deduction 0
Delayed Purchase 0
Dice Rolling 27
Die Icon Resolution 1
Different Worker Types 1
Drawing 0
Elapsed Real Time Ending 0
Enclosure 0
End Game Bonuses 4
Events 4
Finale Ending 0
Flicking 0
Follow 1
Force Commitment 0
Grid Coverage 1
Grid Movement 1
Hand Management 69
Hexagon Grid 3
Hidden Movement 1
Hidden Roles 4
Hidden Victory Points 1
Highest-Lowest Scoring 0
Hot Potato 1
I Cut 1
Income 2
Increase Value of Unchosen Resources 5
Interrupts 0
Kill Steal 1
Layering 0
Legacy Game 0
Line Drawing 1
Line of Sight 0
Loans 0
Lose a Turn 0
Map Addition 2
Map Deformation 0
Map Reduction 0
Matching 0
Market 2
Melding and Splaying 1
Memory 4
Modular Board 15
Move Through Deck 0
Movement Points 0
Multiple Maps 1
Multi-Use Cards 1
Narrative Choice/Paragraph 3
Negotiation 1
Network and Route Building 6
Once-Per-Game Abilities 1
Open Drafting 37
Ordering 0
Paper-and-Pencil 1
Pattern Building 10
Pattern Recognition 0
Pick-up and Deliver 8
Pieces as Map 0
Player Elimination 15
Player Judge 1
Point to Point Movement 9
Programmed Movement 0
Push Your Luck 8
Race 5
Random Production 0
Real-Time 0
Re-rolling and Locking 0
Resource to Move 4
Role Playing 8
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Rondel 0
Scenario/Mission/Campaign Game 3
Score-and-Reset Game 0
Secret Unit Deployment 1
Semi-Cooperative Game 2
Set Collection 38
Simulation 0
Single Loser Game 0
Simultaneous Action Selection 13
Solo/Solitaire Game 19
Speed Matching 0
Spelling 0
Stacking and Balancing 0
Stat Check Resolution 0
Static Capture 0
Storytelling 10
Square Grid 0
Sudden Death Ending 0
Tags 2
Take That 25
Targeted Clues 2
Team-Based Game 17
Tech Trees/Tech Tracks 0
Three Dimensional Movement 0
Tile Placement 27
Track Movement 3
Trading 4
Traitor Game 2
Trick-Taking 0
Tug of War 0
Turn Order: Auction 0
Turn Order: Claim Action 0
Turn Order: Progressive 2
Turn Order: Stat-Based 0
Turn Order: Time Track 0
Variable Phase Order 0
Variable Player Powers 47
Variable Set-up 12
Victory Points as a Resource 3
Voting 9
You Choose 1
Worker Placement 4
Worker Placement with Dice Workers 0