Acting 2
Action Drafting 0
Action/Event 0
Action Points 1
Auction: Dexterity 0
Action Retrieval 0
Action Timer 1
Action Queue 0
Advantage Token 1
Alliances 0
Area Majority/Influence 0
Area Movement 1
Auction/Bidding 0
Auction: Dutch 0
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 0
Bias 0
Bingo 0
Campaign/Battle Card Driven 0
Card Play Conflict Resolution 0
Catch the Leader 0
Chaining 1
Chit-Pull System 0
Closed Drafting 1
Command Cards 0
Communication Limits 6
Connections 2
Contracts 1
Cooperative Game 7
Deck, Bag and Pool Building 1
Deck Construction 0
Deduction 3
Delayed Purchase 0
Dice Rolling 8
Die Icon Resolution 1
Different Worker Types 0
Drawing 1
Elapsed Real Time Ending 0
Enclosure 1
End Game Bonuses 1
Events 0
Finale Ending 0
Flicking 1
Follow 0
Force Commitment 0
Grid Coverage 0
Grid Movement 4
Hand Management 17
Hexagon Grid 0
Hidden Movement 0
Hidden Roles 2
Hidden Victory Points 0
Highest-Lowest Scoring 0
Hot Potato 20
I Cut 0
Income 0
Increase Value of Unchosen Resources 0
Interrupts 0
Kill Steal 0
Layering 0
Legacy Game 1
Line Drawing 0
Line of Sight 0
Loans 0
Lose a Turn 0
Map Addition 0
Map Deformation 0
Map Reduction 0
Matching 3
Market 0
Melding and Splaying 0
Memory 18
Modular Board 1
Move Through Deck 0
Movement Points 0
Moving Multiple Units 0
Multiple Maps 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 0
Network and Route Building 4
Once-Per-Game Abilities 0
Open Drafting 6
Ordering 3
Ownership 0
Paper-and-Pencil 1
Pattern Building 7
Pattern Recognition 26
Pick-up and Deliver 0
Pieces as Map 0
Player Elimination 15
Player Judge 0
Point to Point Movement 0
Programmed Movement 0
Push Your Luck 18
Race 4
Random Production 0
Real-Time 10
Re-rolling and Locking 2
Resource to Move 0
Role Playing 0
Roles with Asymmetric Information 0
Roll/Spin and Move 6
Rondel 0
Scenario/Mission/Campaign Game 0
Score-and-Reset Game 1
Secret Unit Deployment 0
Semi-Cooperative Game 0
Set Collection 18
Simulation 0
Single Loser Game 2
Simultaneous Action Selection 5
Solo/Solitaire Game 1
Speed Matching 21
Spelling 1
Stacking and Balancing 0
Stat Check Resolution 0
Static Capture 0
Storytelling 1
Square Grid 2
Sudden Death Ending 2
Tags 0
Take That 13
Targeted Clues 1
Team-Based Game 8
Tech Trees/Tech Tracks 0
Three Dimensional Movement 0
Tile Placement 5
Track Movement 0
Trading 0
Traitor Game 0
Trick-Taking 0
Tug of War 0
Turn Order: Auction 0
Turn Order: Claim Action 0
Turn Order: Progressive 0
Turn Order: Stat-Based 2
Turn Order: Time Track 0
Variable Phase Order 0
Variable Player Powers 3
Variable Set-up 2
Victory Points as a Resource 0
Voting 0
You Choose 0
Worker Placement 0
Worker Placement with Dice Workers 0