Acting 3
Action Drafting 0
Action/Event 1
Action Points 7
Action Retrieval 0
Action Timer 1
Action Queue 1
Area Majority/Influence 13
Area Movement 0
Betting and Bluffing 2
Bias 1
Bingo 2
Campaign/Battle Card Driven 1
Card Play Conflict Resolution 0
Chaining 1
Chit-Pull System 1
Closed Drafting 2
Command Cards 1
Communication Limits 8
Connections 6
Contracts 5
Cooperative Game 13
Deck, Bag and Pool Building 5
Deck Construction 1
Deduction 4
Delayed Purchase 2
Dice Rolling 15
Die Icon Resolution 0
Different Worker Types 0
Elapsed Real Time Ending 0
Enclosure 0
End Game Bonuses 10
Events 3
Finale Ending 0
Flicking 1
Follow 0
Grid Coverage 3
Grid Movement 6
Hand Management 35
Hexagon Grid 1
Hidden Roles 3
Hot Potato 10
Income 2
Increase Value of Unchosen Resources 0
Interrupts 2
Layering 2
Legacy Game 2
Line Drawing 3
Line of Sight 1
Map Addition 1
Map Deformation 1
Map Reduction 2
Matching 2
Market 1
Melding and Splaying 1
Memory 18
Modular Board 8
Move Through Deck 0
Movement Points 0
Multiple Maps 1
Multi-Use Cards 1
Narrative Choice/Paragraph 0
Network and Route Building 7
Once-Per-Game Abilities 1
Open Drafting 17
Ordering 1
Ownership 0
Paper-and-Pencil 5
Pattern Building 18
Pattern Recognition 17
Pick-up and Deliver 2
Pieces as Map 1
Player Elimination 16
Player Judge 2
Point to Point Movement 3
Programmed Movement 1
Push Your Luck 17
Race 8
Random Production 0
Real-Time 10
Re-rolling and Locking 1
Resource to Move 0
Role Playing 1
Roles with Asymmetric Information 0
Roll/Spin and Move 5
Scenario/Mission/Campaign Game 4
Score-and-Reset Game 2
Secret Unit Deployment 1
Semi-Cooperative Game 0
Set Collection 35
Simulation 1
Single Loser Game 3
Simultaneous Action Selection 9
Solo/Solitaire Game 11
Speed Matching 13
Spelling 1
Stacking and Balancing 2
Static Capture 2
Storytelling 12
Square Grid 2
Sudden Death Ending 1
Tags 2
Take That 18
Targeted Clues 4
Team-Based Game 20
Tech Trees/Tech Tracks 1
Three Dimensional Movement 1
Tile Placement 21
Track Movement 4
Trading 0
Traitor Game 0
Trick-Taking 1
Tug of War 2
Turn Order: Claim Action 3
Turn Order: Progressive 1
Turn Order: Stat-Based 0
Variable Phase Order 0
Variable Player Powers 12
Variable Set-up 4
Victory Points as a Resource 1
Voting 6
Worker Placement 0
Worker Placement with Dice Workers 1