Acting 0
Action Drafting 1
Action/Event 1
Action Points 9
Action Retrieval 1
Action Timer 0
Action Queue 1
Area Majority / Influence 18
Area Movement 3
Betting and Bluffing 0
Bias 1
Bingo 2
Campaign / Battle Card Driven 2
Card Play Conflict Resolution 6
Chaining 1
Chit-Pull System 1
Closed Drafting 3
Comman Cards 1
Communication Limits 4
Connections 6
Contracts 8
Cooperative Game 30
Deck, Bag and Pool Building 11
Deck Construction 1
Deduction 4
Delayed Purchase 2
Dice Rolling 27
Die Icon Resolution 2
Different Worker Types 2
Elapsed Real Time Ending 0
Enclosure 1
End Game Bonuses 17
Events 13
Finale Ending 1
Flicking 1
Follow 1
Grid Coverage 4
Grid Movement 7
Hand Management 49
Hexagon Grid 5
Hidden Roles 1
Hot Potato 10
Income 5
Increase Value of Unchosen Resources 6
Interrupts 4
Layering 2
Legacy Game 3
Line Drawing 2
Line of Sight 1
Map Addition 1
Map Deformation 1
Map Reduction 2
Matching 2
Market 1
Melding and Splaying 1
Memory 23
Modular Board 13
Move Through Deck 2
Movement Points 1
Multiple Maps 2
Multi-Use Cards 1
Narrative Choice/Paragraph 9
Network and Route Building 10
Once-Per-Game Abilities 3
Open Drafting 32
Ordering 1
Ownership 1
Paper-and-Pencil 3
Pattern Building 17
Pattern Recognition 16
Pick-up and Deliver 7
Pieces as Map 1
Player Elimination 10
Player Judge 0
Point to Point Movement 8
Programmed Movement 0
Push Your Luck 17
Race 12
Real-Time 7
Re-rolling and Locking 1
Role Playing 5
Roles with Asymmetric Information 1
Roll/Spin and Move 5
Scenario/Mission/Campaign Game 7
Score-and-Reset Game 2
Secret Unit Deployment 1
Semi-Cooperative Game 1
Set Collection 46
Simulation 3
Single Loser Game 2
Simultaneous Action Selection 3
Solo/Solitaire Game 27
Speed Matching 13
Spelling 1
Stacking and Balancing 2
Static Capture 2
Storytelling 14
Square Grid 3
Sudden Death Ending 1
Tags 4
Take That 24
Targeted Clues 0
Team-Based Game 11
Tech Trees/Tech Tracks 3
Three Dimensional Movement 1
Tile Placement 26
Track Movement 4
Trading 2
Traitor Game 1
Trick-taking 1
Tug of War 2
Turn Order: Claim Action 4
Turn Order: Progressive 6
Turn Order: Stat-Based 1
Variable Phase Order 3
Variable Player Powers 25
Variable Set-up 13
Victory Points as a Resource 4
Voting 2
Worker Placement 4
Worker Placement with Dice Workers 2