Acting 6
Action Drafting 3
Action/Event 1
Action Points 20
Auction: Dexterity 1
Action Retrieval 3
Action Timer 1
Action Queue 6
Advantage Token 2
Alliances 2
Area Majority/Influence 25
Area Movement 9
Auction/Bidding 8
Auction: Dutch 0
Auction: Sealed Bid 2
Automatic Resource Growth 1
Betting and Bluffing 10
Bias 2
Bingo 2
Campaign/Battle Card Driven 4
Card Play Conflict Resolution 7
Catch the Leader 2
Chaining 5
Chit-Pull System 1
Closed Drafting 11
Command Cards 1
Communication Limits 20
Connections 9
Contracts 10
Cooperative Game 83
Deck, Bag and Pool Building 14
Deck Construction 1
Deduction 22
Delayed Purchase 2
Dice Rolling 70
Die Icon Resolution 4
Different Worker Types 3
Drawing 1
Elapsed Real Time Ending 5
Enclosure 2
End Game Bonuses 28
Events 16
Finale Ending 3
Flicking 2
Follow 2
Force Commitment 1
Grid Coverage 6
Grid Movement 18
Hand Management 124
Hexagon Grid 14
Hidden Movement 1
Hidden Roles 8
Hidden Victory Points 5
Highest-Lowest Scoring 1
Hot Potato 12
I Cut 4
Income 9
Increase Value of Unchosen Resources 7
Interrupts 3
Kill Steal 3
Layering 8
Legacy Game 2
Line Drawing 8
Line of Sight 1
Loans 3
Lose a Turn 1
Map Addition 8
Map Deformation 0
Map Reduction 4
Matching 2
Market 4
Melding and Splaying 2
Memory 36
Modular Board 29
Move Through Deck 4
Movement Points 3
Moving Multiple Units 1
Multiple Maps 4
Multi-Use Cards 2
Narrative Choice/Paragraph 11
Negotiation 4
Network and Route Building 20
Once-Per-Game Abilities 5
Open Drafting 82
Ordering 3
Ownership 0
Paper-and-Pencil 16
Pattern Building 36
Pattern Recognition 22
Pick-up and Deliver 8
Pieces as Map 1
Player Elimination 29
Player Judge 0
Point to Point Movement 11
Programmed Movement 2
Push Your Luck 43
Race 19
Random Production 2
Real-Time 19
Re-rolling and Locking 6
Resource to Move 2
Role Playing 14
Roles with Asymmetric Information 1
Roll/Spin and Move 5
Rondel 1
Scenario/Mission/Campaign Game 24
Score-and-Reset Game 4
Secret Unit Deployment 2
Semi-Cooperative Game 1
Set Collection 114
Simulation 3
Single Loser Game 4
Simultaneous Action Selection 30
Solo/Solitaire Game 55
Speed Matching 13
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 3
Static Capture 0
Storytelling 41
Square Grid 11
Sudden Death Ending 4
Tags 5
Take That 56
Targeted Clues 7
Team-Based Game 34
Tech Trees/Tech Tracks 2
Three Dimensional Movement 1
Tile Placement 52
Track Movement 10
Trading 9
Traitor Game 3
Trick-Taking 3
Tug of War 1
Turn Order: Auction 1
Turn Order: Claim Action 8
Turn Order: Progressive 9
Turn Order: Stat-Based 3
Turn Order: Time Track 3
Variable Phase Order 4
Variable Player Powers 64
Variable Set-up 27
Victory Points as a Resource 10
Voting 16
You Choose 4
Worker Placement 13
Worker Placement with Dice Workers 3