Acting 2
Action Drafting 4
Action/Event 1
Action Points 26
Auction: Dexterity 1
Action Retrieval 4
Action Timer 0
Action Queue 6
Advantage Token 1
Alliances 1
Area Majority/Influence 30
Area Movement 17
Auction/Bidding 5
Auction: Dutch 1
Auction: Sealed Bid 1
Automatic Resource Growth 2
Betting and Bluffing 8
Bias 1
Bingo 2
Campaign/Battle Card Driven 10
Card Play Conflict Resolution 10
Catch the Leader 3
Chaining 4
Chit-Pull System 1
Closed Drafting 11
Command Cards 2
Communication Limits 15
Connections 10
Contracts 16
Cooperative Game 102
Deck, Bag and Pool Building 26
Deck Construction 5
Deduction 13
Delayed Purchase 3
Dice Rolling 78
Die Icon Resolution 7
Different Worker Types 6
Drawing 1
Elapsed Real Time Ending 2
Enclosure 3
End Game Bonuses 38
Events 21
Finale Ending 3
Flicking 2
Follow 2
Force Commitment 1
Grid Coverage 5
Grid Movement 21
Hand Management 142
Hexagon Grid 16
Hidden Movement 1
Hidden Roles 3
Hidden Victory Points 4
Highest-Lowest Scoring 1
Hot Potato 19
I Cut 5
Income 11
Increase Value of Unchosen Resources 13
Interrupts 5
Kill Steal 1
Layering 9
Legacy Game 3
Line Drawing 4
Line of Sight 2
Loans 2
Lose a Turn 1
Map Addition 10
Map Deformation 1
Map Reduction 4
Matching 3
Market 7
Melding and Splaying 2
Memory 38
Modular Board 45
Move Through Deck 4
Movement Points 3
Moving Multiple Units 1
Multiple Maps 6
Multi-Use Cards 5
Narrative Choice/Paragraph 14
Negotiation 0
Network and Route Building 19
Once-Per-Game Abilities 8
Open Drafting 95
Ordering 3
Ownership 1
Paper-and-Pencil 10
Pattern Building 39
Pattern Recognition 33
Pick-up and Deliver 14
Pieces as Map 1
Player Elimination 22
Player Judge 0
Point to Point Movement 17
Programmed Movement 2
Push Your Luck 45
Race 28
Random Production 0
Real-Time 21
Re-rolling and Locking 5
Resource to Move 5
Role Playing 22
Roles with Asymmetric Information 0
Roll/Spin and Move 9
Rondel 1
Scenario/Mission/Campaign Game 30
Score-and-Reset Game 5
Secret Unit Deployment 2
Semi-Cooperative Game 4
Set Collection 129
Simulation 5
Single Loser Game 3
Simultaneous Action Selection 19
Solo/Solitaire Game 80
Speed Matching 22
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 4
Static Capture 1
Storytelling 37
Square Grid 10
Sudden Death Ending 4
Tags 10
Take That 58
Targeted Clues 1
Team-Based Game 23
Tech Trees/Tech Tracks 5
Three Dimensional Movement 1
Tile Placement 65
Track Movement 12
Trading 5
Traitor Game 5
Trick-Taking 4
Tug of War 3
Turn Order: Auction 1
Turn Order: Claim Action 8
Turn Order: Progressive 14
Turn Order: Stat-Based 3
Turn Order: Time Track 3
Variable Phase Order 4
Variable Player Powers 82
Variable Set-up 35
Victory Points as a Resource 12
Voting 3
You Choose 5
Worker Placement 17
Worker Placement with Dice Workers 3