Acting 6
Action Drafting 0
Action/Event 0
Action Points 15
Auction: Dexterity 0
Action Retrieval 0
Action Timer 1
Action Queue 1
Advantage Token 1
Alliances 0
Area Majority/Influence 18
Area Movement 2
Auction/Bidding 2
Auction: Dutch 0
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 7
Bias 1
Bingo 2
Campaign/Battle Card Driven 1
Card Play Conflict Resolution 0
Catch the Leader 2
Chaining 3
Chit-Pull System 1
Closed Drafting 9
Command Cards 1
Communication Limits 21
Connections 10
Contracts 11
Cooperative Game 47
Deck, Bag and Pool Building 9
Deck Construction 2
Deduction 14
Delayed Purchase 3
Dice Rolling 33
Die Icon Resolution 1
Different Worker Types 0
Drawing 1
Elapsed Real Time Ending 0
Enclosure 2
End Game Bonuses 18
Events 4
Finale Ending 2
Flicking 2
Follow 0
Force Commitment 1
Grid Coverage 4
Grid Movement 11
Hand Management 91
Hexagon Grid 5
Hidden Movement 1
Hidden Roles 8
Hidden Victory Points 2
Highest-Lowest Scoring 1
Hot Potato 21
I Cut 3
Income 4
Increase Value of Unchosen Resources 2
Interrupts 3
Kill Steal 2
Layering 7
Legacy Game 3
Line Drawing 8
Line of Sight 1
Loans 0
Lose a Turn 1
Map Addition 4
Map Deformation 0
Map Reduction 4
Matching 3
Market 5
Melding and Splaying 1
Memory 32
Modular Board 17
Move Through Deck 2
Movement Points 0
Moving Multiple Units 0
Multiple Maps 2
Multi-Use Cards 2
Narrative Choice/Paragraph 1
Negotiation 1
Network and Route Building 14
Once-Per-Game Abilities 3
Open Drafting 59
Ordering 3
Ownership 0
Paper-and-Pencil 14
Pattern Building 33
Pattern Recognition 34
Pick-up and Deliver 4
Pieces as Map 1
Player Elimination 31
Player Judge 2
Point to Point Movement 4
Programmed Movement 3
Push Your Luck 43
Race 18
Random Production 0
Real-Time 18
Re-rolling and Locking 4
Resource to Move 0
Role Playing 6
Roles with Asymmetric Information 1
Roll/Spin and Move 8
Rondel 1
Scenario/Mission/Campaign Game 9
Score-and-Reset Game 4
Secret Unit Deployment 2
Semi-Cooperative Game 0
Set Collection 92
Simulation 2
Single Loser Game 5
Simultaneous Action Selection 24
Solo/Solitaire Game 30
Speed Matching 23
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 0
Static Capture 1
Storytelling 31
Square Grid 6
Sudden Death Ending 4
Tags 4
Take That 46
Targeted Clues 8
Team-Based Game 34
Tech Trees/Tech Tracks 1
Three Dimensional Movement 1
Tile Placement 40
Track Movement 7
Trading 2
Traitor Game 2
Trick-Taking 4
Tug of War 3
Turn Order: Auction 0
Turn Order: Claim Action 4
Turn Order: Progressive 4
Turn Order: Stat-Based 1
Turn Order: Time Track 3
Variable Phase Order 2
Variable Player Powers 39
Variable Set-up 14
Victory Points as a Resource 5
Voting 18
You Choose 3
Worker Placement 2
Worker Placement with Dice Workers 2