Acting 6
Action Drafting 4
Action/Event 1
Action Points 27
Auction: Dexterity 1
Action Retrieval 4
Action Timer 1
Action Queue 7
Advantage Token 2
Alliances 2
Area Majority/Influence 32
Area Movement 19
Auction/Bidding 8
Auction: Dutch 1
Auction: Sealed Bid 2
Automatic Resource Growth 2
Betting and Bluffing 11
Bias 1
Bingo 2
Campaign/Battle Card Driven 10
Card Play Conflict Resolution 11
Catch the Leader 3
Chaining 5
Chit-Pull System 1
Closed Drafting 12
Command Cards 2
Communication Limits 22
Connections 10
Contracts 16
Cooperative Game 108
Deck, Bag and Pool Building 26
Deck Construction 5
Deduction 21
Delayed Purchase 3
Dice Rolling 95
Die Icon Resolution 7
Different Worker Types 6
Drawing 1
Elapsed Real Time Ending 5
Enclosure 3
End Game Bonuses 38
Events 24
Finale Ending 3
Flicking 2
Follow 2
Force Commitment 1
Grid Coverage 5
Grid Movement 22
Hand Management 174
Hexagon Grid 19
Hidden Movement 1
Hidden Roles 11
Hidden Victory Points 5
Highest-Lowest Scoring 1
Hot Potato 20
I Cut 5
Income 14
Increase Value of Unchosen Resources 13
Interrupts 5
Kill Steal 4
Layering 9
Legacy Game 3
Line Drawing 8
Line of Sight 2
Loans 3
Lose a Turn 1
Map Addition 10
Map Deformation 1
Map Reduction 4
Matching 3
Market 7
Melding and Splaying 2
Memory 42
Modular Board 48
Move Through Deck 4
Movement Points 3
Moving Multiple Units 1
Multiple Maps 6
Multi-Use Cards 5
Narrative Choice/Paragraph 15
Negotiation 5
Network and Route Building 21
Once-Per-Game Abilities 8
Open Drafting 107
Ordering 3
Ownership 1
Paper-and-Pencil 16
Pattern Building 40
Pattern Recognition 33
Pick-up and Deliver 14
Pieces as Map 1
Player Elimination 37
Player Judge 2
Point to Point Movement 18
Programmed Movement 3
Push Your Luck 47
Race 30
Random Production 2
Real-Time 22
Re-rolling and Locking 6
Resource to Move 6
Role Playing 25
Roles with Asymmetric Information 1
Roll/Spin and Move 9
Rondel 1
Scenario/Mission/Campaign Game 31
Score-and-Reset Game 5
Secret Unit Deployment 2
Semi-Cooperative Game 4
Set Collection 132
Simulation 5
Single Loser Game 5
Simultaneous Action Selection 34
Solo/Solitaire Game 80
Speed Matching 22
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 4
Static Capture 1
Storytelling 50
Square Grid 10
Sudden Death Ending 5
Tags 10
Take That 69
Targeted Clues 8
Team-Based Game 43
Tech Trees/Tech Tracks 5
Three Dimensional Movement 1
Tile Placement 65
Track Movement 12
Trading 10
Traitor Game 6
Trick-Taking 4
Tug of War 3
Turn Order: Auction 2
Turn Order: Claim Action 8
Turn Order: Progressive 14
Turn Order: Stat-Based 3
Turn Order: Time Track 3
Variable Phase Order 4
Variable Player Powers 106
Variable Set-up 38
Victory Points as a Resource 12
Voting 19
You Choose 5
Worker Placement 18
Worker Placement with Dice Workers 3