Acting 3
Action Drafting 4
Action/Event 1
Action Points 20
Action Retrieval 3
Action Timer 1
Action Queue 7
Advantage Token 1
Alliances 2
Area Majority / Influence 12
Area Movement 17
Auction/Bidding 7
Auction: Dutch 1
Auction: Sealed Bid 2
Automatic Resource Growth 1
Betting and Bluffing 11
Bias 1
Bingo 0
Campaign / Battle Card Driven 12
Card Play Conflict Resolution 10
Catch the Leader 3
Chaining 1
Chit-Pull System 1
Closed Drafting 6
Comman Cards 1
Communication Limits 11
Connections 4
Contracts 7
Cooperative Game 67
Critical Hits and Failures 1
Deck, Bag and Pool Building 19
Deck Construction 3
Deduction 15
Delayed Purchase 1
Dice Rolling 56
Die Icon Resolution 4
Different Worker Types 1
Drawing 0
Elapsed Real Time Ending 5
Enclosure 1
End Game Bonuses 18
Events 18
Finale Ending 2
Flicking 0
Follow 2
Force Commitment 1
Grid Coverage 5
Grid Movement 11
Hand Management 75
Hexagon Grid 14
Hidden Movement 1
Hidden Roles 4
Hidden Victory Points 4
Highest-Lowest Scoring 1
Hot Potato 0
I Cut 3
Income 11
Increase Value of Unchosen Resources 13
Interrupts 2
Kill Steal 1
Layering 4
Legacy Game 4
Line Drawing 2
Line of Sight 3
Loans 3
Lose a Turn 1
Map Addition 6
Map Reduction 2
Matching 1
Market 2
Melding and Splaying 0
Memory 14
Modular Board 33
Move Through Deck 1
Movement Points 3
Multiple Maps 5
Multi-Use Cards 4
Narrative Choice/Paragraph 12
Negotiation 2
Network and Route Building 16
Once-Per-Game Abilities 6
Open Drafting 52
Paper-and-Pencil 10
Pattern Building 15
Pattern Recognition 0
Pick-up and Deliver 13
Pieces as Map 0
Player Elimination 7
Player Judge 1
Point to Point Movement 19
Programmed Movement 2
Push Your Luck 19
Race 12
Random Production 1
Real-Time 7
Re-rolling and Locking 3
Resource to Move 6
Role Playing 18
Roll/Spin and Move 3
Rondel 1
Scenario/Mission/Campaign Game 29
Score-and-Reset Game 0
Secret Unit Deployment 1
Semi-Cooperative Game 4
Set Collection 58
Simulation 4
Single Loser Game 0
Simultaneous Action Selection 14
Solo/Solitaire Game 60
Speed Matching 0
Spelling 1
Stacking and Balancing 0
Stat Check Resolution 3
Static Capture 0
Storytelling 18
Square Grid 7
Sudden Death Ending 2
Tags 8
Take That 14
Targeted Clues 2
Team-Based Game 22
Tech Trees/Tech Tracks 3
Three Dimensional Movement 0
Tile Placement 30
Track Movement 8
Trading 7
Traitor Game 4
Tug of War 0
Turn Order: Auction 1
Turn Order: Claim Action 3
Turn Order: Progressive 10
Turn Order: Stat-Based 2
Turn Order: Time Track 2
Variable Phase Order 2
Variable Player Powers 71
Variable Set-up 24
Victory Points as a Resource 10
Voting 1
You Choose 3
Worker Placement 13
Worker Placement with Dice Workers 3