Acting 3
Action Drafting 4
Action/Event 1
Action Points 20
Auction: Dexterity 1
Action Retrieval 2
Action Timer 1
Action Queue 6
Advantage Token 1
Alliances 2
Area Majority / Influence 14
Area Movement 18
Auction/Bidding 6
Auction: Dutch 1
Auction: Sealed Bid 2
Automatic Resource Growth 1
Betting and Bluffing 9
Bias 1
Bingo 0
Campaign / Battle Card Driven 10
Card Play Conflict Resolution 10
Catch the Leader 3
Chaining 1
Chit-Pull System 1
Closed Drafting 5
Comman Cards 2
Communication Limits 9
Connections 4
Contracts 9
Cooperative Game 62
Deck, Bag and Pool Building 19
Deck Construction 3
Deduction 13
Delayed Purchase 2
Dice Rolling 60
Die Icon Resolution 5
Different Worker Types 3
Drawing 0
Elapsed Real Time Ending 5
Enclosure 1
End Game Bonuses 22
Events 22
Finale Ending 2
Flicking 0
Follow 2
Force Commitment 1
Grid Coverage 4
Grid Movement 14
Hand Management 78
Hexagon Grid 15
Hidden Movement 1
Hidden Roles 3
Hidden Victory Points 3
Highest-Lowest Scoring 1
Hot Potato 0
I Cut 3
Income 12
Increase Value of Unchosen Resources 13
Interrupts 3
Kill Steal 1
Layering 4
Legacy Game 3
Line Drawing 2
Line of Sight 2
Loans 3
Map Addition 6
Map Reduction 3
Matching 1
Market 3
Melding and Splaying 0
Memory 14
Modular Board 35
Move Through Deck 1
Movement Points 3
Moving Multiple Units 1
Multiple Maps 5
Multi-Use Cards 3
Narrative Choice/Paragraph 11
Negotiation 2
Network and Route Building 15
Once-Per-Game Abilities 6
Open Drafting 55
Ownership 1
Paper-and-Pencil 8
Pattern Building 14
Pattern Recognition 0
Pick-up and Deliver 13
Pieces as Map 0
Player Elimination 7
Player Judge 1
Point to Point Movement 17
Programmed Movement 2
Push Your Luck 18
Race 14
Random Production 1
Real-Time 7
Re-rolling and Locking 3
Resource to Move 6
Role Playing 19
Roll/Spin and Move 2
Rondel 1
Scenario/Mission/Campaign Game 25
Score-and-Reset Game 0
Secret Unit Deployment 2
Semi-Cooperative Game 4
Set Collection 56
Simulation 5
Single Loser Game 0
Simultaneous Action Selection 14
Solo/Solitaire Game 59
Speed Matching 0
Spelling 1
Stacking and Balancing 0
Stat Check Resolution 3
Static Capture 0
Storytelling 18
Square Grid 7
Sudden Death Ending 2
Tags 8
Take That 17
Targeted Clues 2
Team-Based Game 21
Tech Trees/Tech Tracks 3
Three Dimensional Movement 0
Tile Placement 29
Track Movement 8
Trading 6
Traitor Game 4
Tug of War 0
Turn Order: Auction 2
Turn Order: Claim Action 3
Turn Order: Progressive 11
Turn Order: Stat-Based 2
Turn Order: Time Track 2
Variable Phase Order 2
Variable Player Powers 68
Variable Set-up 27
Victory Points as a Resource 11
Voting 1
You Choose 3
Worker Placement 14
Worker Placement with Dice Workers 2