Acting 0
Action/Event 2
Action Points 4
Area Majority / Influence 0
Area Movement 1
Auction/Bidding 1
Automatic Resource Growth 1
Betting and Bluffing 1
Card Play Conflict Resolution 0
Chaining 1
Closed Drafting 2
Communication Limits 3
Contracts 1
Cooperative Game 33
Deck, Bag and Pool Building 2
Deck Construction 2
Deduction 5
Delayed Purchase 1
Dice Rolling 19
End Game Bonuses 2
Events 2
Grid Movement 0
Hand Management 70
Hidden Roles 5
Hidden Victory Points 2
Hot Potato 9
Interrupts 2
Kill Steal 1
Layering 1
Line Drawing 2
Lose a Turn 0
Map Addition 0
Map Deformation 1
Map Reduction 1
Matching 1
Market 1
Melding and Splaying 0
Memory 12
Modular Board 1
Move Through Deck 2
Multi-Use Cards 1
Narrative Choice/Paragraph 4
Negotiation 2
Network and Route Building 0
Open Drafting 22
Ordering 0
Paper-and-Pencil 2
Pattern Building 4
Pattern Recognition 5
Player Elimination 26
Push Your Luck 14
Race 1
Real-Time 5
Re-rolling and Locking 1
Role Playing 2
Roles with Asymmetric Information 1
Roll/Spin and Move 6
Scenario/Mission/Campaign Game 4
Score-and-Reset Game 5
Set Collection 36
Single Loser Game 1
Simultaneous Action Selection 4
Solo/Solitaire Game 11
Speed Matching 2
Stat Check Resolution 1
Storytelling 21
Sudden Death Ending 0
Tags 1
Take That 38
Targeted Clues 0
Team-Based Game 14
Tile Placement 0
Trading 1
Traitor Game 1
Trick-taking 2
Tug of War 0
Turn Order: Progressive 2
Variable Phase Order 1
Variable Player Powers 27
Variable Set-up 3
Voting 2