Acting 0
Action Drafting 3
Action/Event 1
Action Points 8
Auction: Dexterity 0
Action Retrieval 2
Action Timer 0
Action Queue 3
Advantage Token 0
Alliances 1
Area Majority / Influence 25
Area Movement 7
Auction/Bidding 4
Auction: Dutch 1
Auction: Sealed Bid 1
Automatic Resource Growth 1
Betting and Bluffing 3
Bias 0
Bingo 0
Campaign / Battle Card Driven 6
Card Play Conflict Resolution 3
Catch the Leader 0
Chaining 1
Chit-Pull System 1
Closed Drafting 5
Comman Cards 0
Communication Limits 6
Connections 5
Contracts 7
Cooperative Game 24
Deck, Bag and Pool Building 6
Deck Construction 0
Deduction 8
Delayed Purchase 1
Dice Rolling 24
Die Icon Resolution 4
Different Worker Types 3
Drawing 0
Elapsed Real Time Ending 5
Enclosure 2
End Game Bonuses 23
Events 5
Finale Ending 0
Flicking 0
Follow 2
Force Commitment 1
Grid Coverage 1
Grid Movement 10
Hand Management 47
Hexagon Grid 10
Hidden Movement 1
Hidden Roles 2
Hidden Victory Points 3
Highest-Lowest Scoring 1
Hot Potato 0
I Cut 5
Income 6
Increase Value of Unchosen Resources 4
Interrupts 1
Kill Steal 2
Layering 1
Legacy Game 1
Line Drawing 0
Line of Sight 0
Loans 3
Lose a Turn 0
Map Addition 6
Map Deformation 0
Map Reduction 1
Matching 0
Market 5
Melding and Splaying 0
Memory 4
Modular Board 18
Move Through Deck 0
Movement Points 2
Moving Multiple Units 0
Multiple Maps 2
Multi-Use Cards 4
Narrative Choice/Paragraph 2
Negotiation 1
Network and Route Building 12
Once-Per-Game Abilities 5
Open Drafting 41
Ordering 0
Ownership 1
Paper-and-Pencil 1
Pattern Building 12
Pattern Recognition 0
Pick-up and Deliver 4
Pieces as Map 0
Player Elimination 4
Player Judge 0
Point to Point Movement 10
Programmed Movement 0
Push Your Luck 5
Race 4
Random Production 1
Real-Time 2
Re-rolling and Locking 2
Resource to Move 5
Role Playing 2
Roles with Asymmetric Information 0
Roll/Spin and Move 0
Rondel 0
Scenario/Mission/Campaign Game 11
Score-and-Reset Game 2
Secret Unit Deployment 1
Semi-Cooperative Game 4
Set Collection 43
Simulation 2
Single Loser Game 0
Simultaneous Action Selection 7
Solo/Solitaire Game 27
Speed Matching 0
Spelling 0
Stacking and Balancing 0
Stat Check Resolution 1
Static Capture 0
Storytelling 3
Square Grid 2
Sudden Death Ending 2
Tags 4
Take That 8
Targeted Clues 1
Team-Based Game 8
Tech Trees/Tech Tracks 5
Three Dimensional Movement 0
Tile Placement 36
Track Movement 3
Trading 6
Traitor Game 2
Trick-taking 4
Tug of War 1
Turn Order: Auction 1
Turn Order: Claim Action 5
Turn Order: Progressive 8
Turn Order: Stat-Based 2
Turn Order: Time Track 0
Variable Phase Order 3
Variable Player Powers 32
Variable Set-up 16
Victory Points as a Resource 7
Voting 1
You Choose 5
Worker Placement 9
Worker Placement with Dice Workers 1