Acting 4
Action Drafting 2
Action/Event 2
Action Points 6
Action Retrieval 2
Action Timer 0
Action Queue 2
Advantage Token 0
Alliances 0
Area Majority / Influence 16
Area Movement 1
Auction/Bidding 5
Auction: Dutch 1
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 6
Bias 0
Bingo 2
Campaign / Battle Card Driven 1
Card Play Conflict Resolution 2
Catch the Leader 3
Chaining 3
Chit-Pull System 0
Closed Drafting 4
Comman Cards 0
Communication Limits 13
Connections 7
Contracts 7
Cooperative Game 46
Critical Hits and Failures 1
Deck, Bag and Pool Building 7
Deck Construction 2
Deduction 10
Delayed Purchase 1
Dice Rolling 46
Die Icon Resolution 1
Different Worker Types 2
Drawing 1
Elapsed Real Time Ending 1
Enclosure 2
End Game Bonuses 20
Events 6
Finale Ending 3
Flicking 0
Follow 0
Force Commitment 0
Grid Coverage 3
Grid Movement 9
Hand Management 73
Hexagon Grid 6
Hidden Movement 0
Hidden Roles 4
Hidden Victory Points 3
Highest-Lowest Scoring 0
Hot Potato 14
I Cut 4
Income 2
Increase Value of Unchosen Resources 2
Interrupts 0
Kill Steal 2
Layering 3
Legacy Game 3
Line Drawing 6
Line of Sight 1
Loans 0
Lose a Turn 1
Map Addition 4
Map Deformation 0
Map Reduction 1
Matching 3
Market 3
Melding and Splaying 1
Memory 17
Modular Board 17
Move Through Deck 4
Movement Points 0
Multiple Maps 2
Multi-Use Cards 2
Narrative Choice/Paragraph 1
Negotiation 1
Network and Route Building 19
Once-Per-Game Abilities 2
Open Drafting 53
Ordering 0
Paper-and-Pencil 13
Pattern Building 29
Pattern Recognition 26
Pick-up and Deliver 2
Pieces as Map 1
Player Elimination 18
Player Judge 0
Point to Point Movement 5
Programmed Movement 3
Push Your Luck 28
Race 10
Random Production 1
Real-Time 12
Re-rolling and Locking 2
Resource to Move 0
Role Playing 5
Roles with Asymmetric Information 0
Roll/Spin and Move 10
Rondel 1
Scenario/Mission/Campaign Game 15
Score-and-Reset Game 4
Secret Unit Deployment 0
Semi-Cooperative Game 0
Set Collection 66
Simulation 1
Single Loser Game 1
Simultaneous Action Selection 18
Solo/Solitaire Game 28
Speed Matching 19
Spelling 1
Stacking and Balancing 1
Stat Check Resolution 0
Static Capture 2
Storytelling 26
Square Grid 4
Sudden Death Ending 0
Tags 1
Take That 25
Targeted Clues 5
Team-Based Game 22
Tech Trees/Tech Tracks 0
Three Dimensional Movement 1
Tile Placement 39
Track Movement 12
Trading 6
Traitor Game 0
Trick-taking 4
Tug of War 1
Turn Order: Auction 0
Turn Order: Claim Action 5
Turn Order: Progressive 6
Turn Order: Stat-Based 2
Turn Order: Time Track 3
Variable Phase Order 2
Variable Player Powers 36
Variable Set-up 18
Victory Points as a Resource 7
Voting 13
You Choose 4
Worker Placement 4
Worker Placement with Dice Workers 0