Acting 4
Action Drafting 0
Action/Event 0
Action Points 3
Auction: Dexterity 0
Action Retrieval 0
Action Timer 1
Action Queue 0
Advantage Token 0
Alliances 0
Area Majority / Influence 0
Area Movement 0
Auction/Bidding 0
Auction: Dutch 0
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 5
Bias 0
Bingo 2
Campaign / Battle Card Driven 0
Card Play Conflict Resolution 0
Catch the Leader 0
Chaining 0
Chit-Pull System 0
Closed Drafting 1
Comman Cards 0
Communication Limits 14
Connections 1
Contracts 0
Cooperative Game 22
Deck, Bag and Pool Building 2
Deck Construction 1
Deduction 10
Delayed Purchase 0
Dice Rolling 22
Die Icon Resolution 0
Different Worker Types 0
Drawing 1
Elapsed Real Time Ending 1
Enclosure 0
End Game Bonuses 2
Events 0
Finale Ending 2
Flicking 1
Follow 0
Force Commitment 0
Grid Coverage 2
Grid Movement 2
Hand Management 51
Hexagon Grid 2
Hidden Movement 0
Hidden Roles 9
Hidden Victory Points 0
Highest-Lowest Scoring 0
Hot Potato 17
I Cut 0
Income 1
Increase Value of Unchosen Resources 0
Interrupts 3
Kill Steal 2
Layering 0
Legacy Game 0
Line Drawing 6
Line of Sight 0
Loans 0
Lose a Turn 0
Map Addition 1
Map Deformation 0
Map Reduction 1
Matching 2
Market 0
Melding and Splaying 0
Memory 24
Modular Board 5
Move Through Deck 0
Movement Points 0
Moving Multiple Units 0
Multiple Maps 0
Multi-Use Cards 0
Narrative Choice/Paragraph 0
Negotiation 1
Network and Route Building 5
Once-Per-Game Abilities 0
Open Drafting 11
Ordering 3
Ownership 0
Paper-and-Pencil 10
Pattern Building 10
Pattern Recognition 27
Pick-up and Deliver 0
Pieces as Map 0
Player Elimination 20
Player Judge 2
Point to Point Movement 1
Programmed Movement 0
Push Your Luck 20
Race 9
Random Production 0
Real-Time 14
Re-rolling and Locking 1
Resource to Move 0
Role Playing 5
Roles with Asymmetric Information 1
Roll/Spin and Move 4
Rondel 0
Scenario/Mission/Campaign Game 2
Score-and-Reset Game 1
Secret Unit Deployment 1
Semi-Cooperative Game 0
Set Collection 24
Simulation 0
Single Loser Game 3
Simultaneous Action Selection 15
Solo/Solitaire Game 7
Speed Matching 18
Spelling 1
Stacking and Balancing 1
Stat Check Resolution 0
Static Capture 0
Storytelling 26
Square Grid 1
Sudden Death Ending 1
Tags 0
Take That 33
Targeted Clues 8
Team-Based Game 26
Tech Trees/Tech Tracks 0
Three Dimensional Movement 0
Tile Placement 2
Track Movement 0
Trading 3
Traitor Game 2
Trick-taking 0
Tug of War 0
Turn Order: Auction 0
Turn Order: Claim Action 1
Turn Order: Progressive 3
Turn Order: Stat-Based 0
Turn Order: Time Track 1
Variable Phase Order 0
Variable Player Powers 21
Variable Set-up 3
Victory Points as a Resource 0
Voting 18
You Choose 0
Worker Placement 0
Worker Placement with Dice Workers 0