Acting 7
Action Drafting 0
Action/Event 0
Action Points 14
Action Retrieval 0
Action Timer 1
Action Queue 1
Advantage Token 1
Alliances 0
Area Majority/Influence 18
Area Movement 2
Auction/Bidding 2
Auction: Dutch 0
Auction: Sealed Bid 0
Automatic Resource Growth 0
Betting and Bluffing 8
Bias 1
Bingo 2
Campaign/Battle Card Driven 1
Card Play Conflict Resolution 0
Catch the Leader 2
Chaining 3
Chit-Pull System 1
Closed Drafting 9
Command Cards 0
Communication Limits 21
Connections 10
Contracts 11
Cooperative Game 51
Critical Hits and Failures 0
Deck, Bag and Pool Building 8
Deck Construction 1
Deduction 15
Delayed Purchase 2
Dice Rolling 36
Die Icon Resolution 1
Different Worker Types 0
Drawing 1
Elapsed Real Time Ending 0
Enclosure 2
End Game Bonuses 17
Events 5
Finale Ending 2
Flicking 2
Follow 0
Force Commitment 1
Grid Coverage 5
Grid Movement 9
Hand Management 90
Hexagon Grid 4
Hidden Movement 1
Hidden Roles 9
Hidden Victory Points 2
Highest-Lowest Scoring 1
Hot Potato 23
I Cut 3
Income 2
Increase Value of Unchosen Resources 2
Interrupts 2
Kill Steal 2
Layering 7
Legacy Game 3
Line Drawing 8
Line of Sight 1
Loans 0
Lose a Turn 2
Map Addition 5
Map Deformation 0
Map Reduction 3
Matching 4
Market 5
Melding and Splaying 1
Memory 29
Modular Board 16
Move Through Deck 3
Movement Points 1
Multiple Maps 2
Multi-Use Cards 2
Narrative Choice/Paragraph 1
Negotiation 1
Network and Route Building 15
Once-Per-Game Abilities 3
Open Drafting 58
Ordering 3
Paper-and-Pencil 16
Pattern Building 35
Pattern Recognition 35
Pick-up and Deliver 4
Pieces as Map 1
Player Elimination 30
Player Judge 1
Point to Point Movement 7
Programmed Movement 3
Push Your Luck 44
Race 17
Random Production 0
Real-Time 18
Re-rolling and Locking 4
Resource to Move 0
Role Playing 5
Roles with Asymmetric Information 1
Roll/Spin and Move 10
Rondel 1
Scenario/Mission/Campaign Game 10
Score-and-Reset Game 5
Secret Unit Deployment 1
Semi-Cooperative Game 0
Set Collection 99
Simulation 2
Single Loser Game 3
Simultaneous Action Selection 24
Solo/Solitaire Game 30
Speed Matching 26
Spelling 1
Stacking and Balancing 2
Stat Check Resolution 0
Static Capture 2
Storytelling 32
Square Grid 6
Sudden Death Ending 3
Tags 4
Take That 44
Targeted Clues 8
Team-Based Game 37
Tech Trees/Tech Tracks 1
Three Dimensional Movement 1
Tile Placement 41
Track Movement 7
Trading 2
Traitor Game 2
Trick-Taking 4
Tug of War 2
Turn Order: Auction 0
Turn Order: Claim Action 4
Turn Order: Progressive 4
Turn Order: Stat-Based 2
Turn Order: Time Track 3
Variable Phase Order 2
Variable Player Powers 39
Variable Set-up 13
Victory Points as a Resource 5
Voting 18
You Choose 3
Worker Placement 2
Worker Placement with Dice Workers 3